






🏙️ Build bonds, break boundaries, and never miss a connection!
Link City is a cooperative tile-laying board game by Blue Orange Games designed for 2 to 6 players aged 8 and up. In about 25 minutes, players collaboratively build the largest city by guessing the mayor’s secret tile placements, fostering teamwork and strategic thinking. The game includes 72 high-quality tiles, a City Hall screen, and construction cones, making it a perfect blend of family fun and adult party strategy.








| ASIN | B0DBN8JH89 |
| Are Batteries Required | No |
| Best Sellers Rank | #123,099 in Toys & Games ( See Top 100 in Toys & Games ) #3,410 in Board Games (Toys & Games) |
| Brand Name | Blue Orange |
| CPSIA Cautionary Statement | No Warning Applicable |
| Customer Package Type | Box |
| Customer Reviews | 4.4 out of 5 stars 55 Reviews |
| Edition | Standard Edition |
| Estimated Playing Time | 25 Minutes |
| Genre | Cooperative, Creative, Family, Strategy, Tile |
| Included Components | 1 City Hall Wall, 4 Construction Cones, 72 Tiles, Illustrated Rules |
| Is Assembly Required | No |
| Item Dimensions L x W | 8.2"L x 6.3"W |
| Item Height | 0.1 inches |
| Item Type Name | Tabletop Game, Board Game |
| Item Weight | 0.73 Pounds |
| Manufacturer | Blue Orange Games |
| Manufacturer Maximum Age (MONTHS) | 1200 |
| Manufacturer Minimum Age (MONTHS) | 96 |
| Material Type | Acrylic, Cardstock, Plastic |
| Number of Items | 1 |
| Number of Players | 2 to 6 |
| Theme | Architecture |
| UPC | 803979090863 |
| Unit Count | 1.0 Count |
T**D
Fun!
Great collaborative game!
F**N
Good cooperative game.
Cooperative game suitable for all ages. Easy to learn mechanic. Pieces are of good quality for the price. It can be a fast game depending on how much talking is done every round.
W**.
Super Fun
Great game... Of course, some location don't make any sense, but that's the game. Moreover, playing in larger groups is also a lot of fun for everyone involved.
P**U
51 with 4 players - not too shabby
We love Links City: Great collaborative game, funny and at times irreverent depending on who plays it and in what spirit. I played the French version a few times over the holidays and then procured this one when I came back States-side to feature at my game nights - great success. This is a light-mood game, perfect to wrap up a more rules-heavy session that ended earlier, or if you have kids between 10 and 20. One of our favorites, no contest.
R**C
Neat word association game
The game starts you with some buildings and you try to associate randomly drawn location types with previously placed ones. The active player secretly decides and the rest of the players have to guess what current buildings might go next to existing locations on the board. If you guess correct, they go in the spot, if wrong, they go somewhere random that doesn't help. Easy to learn, lots of replayability with different locations going to ones on the board. Many tikes don't get used making each game different. The down side to the game is similar to games like Dixit, Mysterium, & Codenames is interpretation. Fun to play with people you know, probably not so much with people you don't.
A**R
SUCH A FUN GAME!!!! HIGHLY RECOMENDED FOR KIDS TEENS AND ADULTS!! some bad cards tho
LOVE THIS GAME
B**B
Solid party game
Enjoyed this one. Good with multiple player counts.
M**E
Enjoyable cooperative group game, rules are easy, fairly quick to play, fun theme
This is a neat little cooperative game and I really like the idea of it - one player decides where to thematically add a set of new buildings (tiles) to a shared city and other players then try to guess the correct locations. Does it make more sense to put the Tattoo Parlor next to the Park and Ice Cream Shop or over by the Prison and Dive Bar? Some of the discussions are fun and we've generally had a good time with this. The components are nice but simple and the work well for the game. The font and art styles for the various buildings is a fun thematic element. The rules are pretty simple and we had no issues getting started. The rules book gives some good examples, but does omit a few specific points I would like to see clarified, such as when a player decides which side of a tile to use - do they just use the first they see or can then pick? Can they pick after they see the proposed locations, or do they have to decide before? Granted, these are things that can easily be house-ruled to play however you want, but I like having these things clarified. Gameplay is smooth and the game lasts 6 rounds, so it usually takes about 20-30 minutes total. Works well with a group of about 3-5 - not as interesting at 2 since there's less discussion, but it does work. Our only real complaint was that since one player chooses the location and then another has to decide where the randomly drawn buildings go in those locations, sometimes there either no great rationale for any of the locations, or equally good rational for multiple locations. We would often guess the locations to have the "mayor" reveal and have two of the tiles be opposite, followed by "Yeah, I agree that they would work great there as well for the same reason." I wanted it to feel like I was setting up a clever puzzle for the others to unravel, but it often just felt like a 50-50 guess. For something with a completely different theme but kind of pulls off the same feel I was hoping for, So Clover is one we've had a ton of fun with. On the whole, this is still an enjoyable game and I will happily play it more. I have others I personally prefer as small co-op group games, but this has worked well with a few groups and I like the ease of entry for a quick and casual game with new players. In the future, I'd like to try a variant where the mayor picks both the locations and tiles, which I think would make the game easier in some regards, but also more strategic and interesting.
Trustpilot
2 months ago
3 weeks ago