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I**N
A wider wilder world of adventure
This is a book that supplements the core rule book for this game system. When the first book came out, there were about six basic cultures to pick from. This supplement gives you choices and choices and choices. Lots more cultures are collected here. True, several individual cultures are also available in relevant region guides but this gives a Loremaster (DM) or a player a sensible focus. It really tidied up the disparate information spread over several other books. However, there will be cultures not yet brought to the system and you have to ask if, in several years time, another Companion will be needed....But that's not all. This tome gives you more moves and actions: so you as a player or LM can do more stuff. Simple really.The downside? There is no adventure to go with it. Could a short piece like the example of the Marsh Bell adventure be thrown in: just as an illustration? Would it help? Debatable I suppose. Being fair, there is nothing you need in this supplement - but it is full of stuff you would want.
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