

🎯 Lock, load, and dominate your Nerf battles with precision power!
The Nerf Rival Fate XXII-100 Blaster is a high-performance, single-round blaster designed for advanced accuracy and speed. Featuring an adjustable rear sight, edge-glow front sight, and an optimized aerodynamic barrel, it fires Nerf Rival Accu-Rounds at 90 feet per second. Breech-load and priming t-bar mechanisms ensure quick reloads, while the included rounds offer superior flight consistency. No batteries required, perfect for competitive play and serious Nerf enthusiasts.





| ASIN | B09CBZ2VBP |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 351,723 in Toys & Games ( See Top 100 in Toys & Games ) 642 in Toy Foam Blasters |
| Colour | Black With Orange and Gray Accents |
| Customer Reviews | 4.6 4.6 out of 5 stars (1,052) |
| Date First Available | 31 Aug. 2021 |
| Item model number | F3955 |
| Manufacturer recommended age | 14 - 18 years |
| Material Type(s) | Plastic |
| Number of Game Players | 1 US |
| Product Dimensions | 6.67 x 31.75 x 20.32 cm; 294 g |
| Release date | 1 Jan. 2022 |
| Remote Control Included? | No |
J**J
It is powerful and accurate.
M**S
Great nerf gun! Easy to use, shoots straight and with serious force. Not enough to hurt lol Well made and so fun!
D**D
Un peu cher pour un jouet mais super précis et puissant. Pas pour les petits enfants...
P**D
This is a soild and accurate Nerf Rival handgun blaster. I recommend it!
M**I
My ProChrono Digital chronograph measured the speed of the Rival Rounds fired by this stock Nerf Rival Fate XXII-100 blaster at an average of 93 feet per second (FPS) using Nerf Rival Accu-Rounds (it is not compatible with shooting darts, only Rival balls: 90 FPS, X-Shot ammo: 92 FPS, and HeadShot ammo: 84 FPS, respectively). The standard average velocity of a Nerf Rival blaster is 100 FPS so the velocity of the Fate’s shots are slightly less than the standard. However, it is marketed as a precision sidearm and at this it seems to fulfill it’s purpose as best it can. The secret of their improved accuracy claim seems to rely on the larger dimpling on the surface of the rival balls, making it resemble…aftermarket product type ammo. It may be easier to operate than the Rival Knockout, but still takes some intuition in order to operate. Apparently you need to pull all the way back on the T-bar handle, as pulling only enough to prime it does not activate the breech to open up. Pulling all the way back to the furthest extent makes the front barrel extend forward, revealing the breech to allow the insertion of a round, or two. Even three at a time, but it will be cumulatively weaker in force when firing multiple rounds; The blaster was designed for one at a time, but it is comical that it allows more than one if you so choose. The Fate is backwards compatible with regular Rival Rounds and can shoot them nearly just as well in my testing. Aesthetically, the blaster is rather appealing in both design and performance aspects. The powder blue and electric yellow coloration make a terrific contrast alongside the standard black and orange Rival colors. The iron sights would look at home on an SMG (Sub-Machine Gun), but looks just as well on this pistol. The green translucent plastic front sight add an especially cool flair to an already fantastic color scheme, but sadly the adjustable yellow rear indent is too loose and wobbles around if not in the foreword most position. This all but defeats the purpose of allowing it to be adjustable in the first place. There is a locking mechanism located above the handle grip on the right side. Speaking of the pistol grip, I find it comfortable and ergonomically pleasing. Unusually enough, there is no internal locking mechanism preventing the blaster from being fired before closing the breech. As a result, the round will not seat into the breech until the front barrel is pushed inward. Nerf typically goes out of their way to insure the blaster does not work until it is properly loaded, but in this case they did not feel like it was a concern (and maybe they were right). In conclusion, like the Knockout, I do feel that having to seat the round into the breech by pushing in the front barrel is still an extra step to have to perform in order to operate the blaster, but I suppose Nerf wanted a safer single shot blaster that exclusively shoots balls only. This attractive side arm is more form over function, but fills in the missing void of the single shot budget blaster that people can plink around with at home or at work (or wherever permitted). Competitive “Nerfers” will probably not be using this much, but it does indeed accomplish what it was designed to do, and does it remarkably well in light of it’s cost. Also, accuracy, giftable, and durability are it’s hallmark attributes, a rarity from Hasbro as of late.
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