🏗️ Build, Compete, and Conquer Your City!
Machi Koro 2 is a dynamic city-building board game designed for 2-5 players aged 10 and up. With an average playtime of 45 minutes, it combines strategic depth with fast-paced dice rolling, ensuring a unique experience every time you play. This sequel introduces new gameplay mechanics and surprises, making it a must-have for both seasoned players and newcomers alike.
Unit Count | 1 Count |
Number of Items | 1 |
Color | Multicolor |
Theme | Science Fiction |
Are Batteries Required | No |
Material Type | Plastic |
CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
F**A
Great game
Bought this for my grandson for Christmas and we played 3 games this afternoon. It is fun and quick. Great for younger players because it is easy to learn and doesn’t take all day to play.We loved it.
J**H
Super fun and easy for the whole family to learn
My family and I love this game. It was super easy to learn, even for my 9 year old. Its a fun and quick family game that is worth the purchase.
D**V
It's simpler and cleaner than the original version
Good game, simple game. Think Catan dice rolling production, without having to building real estate around hexgons, with only 1 resource (money). The more players the more time it will take to finish.The only strategy is to decide 1 or 2 dice and red/blue for the amount of players in game.Pacing can be little slow at start and then speed to an end before you realize you have passed mid game.It's all still luck of the dice to decide your resource production value.The only decision you have is which card to buy (if you have money from luck of the die)
M**Y
Awesome game
Easily one of my favorite games I own, great for simple strategy. Plus it makes a good two player game
A**R
Good game
It it a very fun game you can play for hours
M**S
Game lovers must have!
One of the best! Simple to learn but endlessly entertaining! You won’t regret this purchase!
L**W
FUN, QUICK, & SIMPLE
This game is a lot of fun for all types of board gamers. The game is an easy learn, plays quickly, and feels fun the whole time. Roll dice, collect coins, buy something, repeat.*I will start with a quick pros and cons list which you can read more about those things in detail below the list.PROSQuick, easy, funKid’s 4+ can playGood ArtMostly Good interactionsScales well at all player countsCONSSleeved Cards need some help to fit. (see below and image)Coin storage does reach the lid and leaves a mess of coins in the box.Some cards aren’t good at 2-players (but market card stacking makes it easy to ignore those cards)THEMEThe theme is cute, with great art that goes with it. You are trying to build the best little Japanese village. But the theme basically ends there. The mechanics in the game are very separate from the theme. As you play you sort of forget about “why” you are doing what you are doing in a thematic sense.As you play for the most part your actions are very separate from the theme of the game. You’re not making actions thinking I want to build a beautiful flower shop to go with my other flower thing, you are just thinking I get 2 coins if I do this, I need these dice numbers, this gives me this combo, etc.AESTHETICSThe game looks beautiful. The art is cute and playful. Something that will definitely invite new gamers into the game without being scared away and the kids and wife will be open to play it.COMPONENTSNothing disappointing in this box. I do like plastic coins over cardboard ones. It has a nicer feel in your hands overall. The dice are actually a nice large size then what I’d usually get in a game. The insert isn’t terrible but requires some adjustments if you sleeve cards (see sleeving for more details). Also the coins in the box will not stay in place if you don’t keep them in a baggy especially if you store your games vertically.SLEEVINGThere are two solvable issues with sleeving these cards.1. You can sleeve the cards but you will need to make some adjustments for the original box storage. The card storage goes from a smaller size at the bottom to a larger size at the top. When placing sleeved cards in the storage they won’t fit without the edges of the sleeves bending to fix this I simply had to place some foam or cardboard towards the bottom. This places the cards at a higher position in the storage where there is a wider area for the sleeved cards to fit.2. The separate sections of card storage are a bit too close together causing the cards to come in contact with cards in other stored areas. To deal with this I basically have to sort of shuffle the corners of the cards in the two sections that are next to each other. Or you can simply place the cards in opposite card storage sections so they aren’t adjacent.REPLAY VALUEThere is limited strategy in the game but overall because of the quick pase of each game it gives it a higher replay value as you can enjoy quick short games without getting too annoyed at your luck. Most games I’ve played are also close as everyone usually only needs one more building to win.GAME ARCThe game starts off with three buying phases, then goes into a slow start as you try to build up your card pool, once everyone starts getting their card pool built up the game quickly ends. The game doesn’t feel too long, but sometimes it feels like it can end very quickly depending on the rolls. I have never felt like the game extended too long based off of rolls that harmed other players as usually there are others that will get rolls that don’t hurt them allowing them to win the game.EASE OF PLAYVery easy to play and quick set up time.STRATEGY/LUCKThis game has some strategy but that strategy is largely dependent on the luck of the rolls. However the luck of the rolls is mitigated by your strategy. It’s sort of a circular thing.KIDSI play this game with my almost 4 year old daughter. She loves buying the different cards that she likes. She can figure out how the buying works all by herself for the most part. She can easily identify the cost of each card. However she has a complete lack of strategy or much of an understanding of the end goal. But that’s ok, she can just buy whatever she wants and might even accidently win from time to time. (She loves the hamburger shop by the way.) This game has actually been great as recently she has begun learning how to use money and loves playing “store” (bookshop, restaurant, etc) and charging me imaginary money for items (We basically just high five and call it good).WIFECute art, simply game play, and doesn’t take too long, checks all the boxes for the wife. Though for a 1v1 experience it can get dull as there isn’t a lot of strategic elements or enough thematic drive to keep the game interesting over many plays but it is a perfect game for when you are both tired front the day with kids or a hard day at work and don’t want to play anything that require too many brain cells.
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