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I**D
Covers a lot without a ton of prerequisites
Writing a book like this is I'm sure quite a challenge, since readers will come with a wide range of experience. This book manages to not assume you know, well, really anything much about 3D, or even Swift or Xcode, but still move quickly through a lot of material without boring you if you do know some things. (And you can skim stuff you do know, of course.)Seems like you come away from it with a good basis of both practicable knowledge and theoretical insight. Not easy for one book.
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