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The Dungeons & Dragons Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game is designed for 2-6 players and offers a thrilling 60-minute gameplay experience. This expansion introduces two complete sets of content, including the expansive Undermountain dungeon and the treacherous Skullport, while also accommodating a 6th player for even more fun.
F**S
A superb expansion for a superb game. Glorious!
Man….A superb expansion for a superb game. I cannot even begin to say enough great things about this expansion. First of all the base Lords of Waterdeep game is still one of my all time favs even before this outstanding expansion. Add the awesomeness that is Scoundrels of Skullport and UGH, mindblowing. Like, I have a headache now just thinking about how much fun and depth it adds to the base game.The expansion adds another player to the fray so now you can get up to 6 total players in on the action. AND it wraps in TWO expansions that can be interchangeably played. It comes with the Under Mountain expansion and Skull Port expansion. Now either of these can be added and played individually with the base game OR you can use them both at the same time which is my preferred way to play.First off let’s discuss the Under Mountain expansion. This one is pretty cut and dry, it adds a bookoo more quests (which are usually much larger in scope than the base games quests) and a few new Lord cards and other extra cards to complement the base game. There is also a new side board that has a few new places to put your worker token to add even more strategy to the game. So bottom line, the Under Mountain expansion takes the base game and makes it even bigger in all aspects.Now the Skull Port expansion does a little more in the change department. It adds a totally new resource, corruption. Corruption is bad mmkay. You kinda want to avoid corruption as you play as you have to subtract those precious victory points you worked so hard to attain based on how much corruption you have gathered. Skull Port also comes with a side board that has new places to place your little worker and they are very lucrative spots that give you much more resources than a typical spot…..but they also give you corruption. Now there are ways to be rid of the corruption that you have collected but I’ll let you figure that out as you play. Skull Port also comes with its fair share of extra Lords and cards, quests etc.All that said, this expansion adds so much great stuff to the game it is almost a crime to not own it if you already have the game. You will not be disappointed I promise you that.
R**E
Oh so absolutely worth it
LoW the base game has been the *most* popular and replayable board game. It's good enough to play /w 2 people or 5 people.This expansion (which is really two expansions) makes EVERYTHING BETTER.You get Skullport (new resource in the form of corruption/-points) and Undermountain (more intrigue, bigger quests) and new lords, intrigue, and buildings appropriate to the new mechanics. You also get a new color to add a new player.We've primarily played Undermountain and it makes the game MUCH more forgiving when there's more players b/c it's harder to 'lock' a single player out of a key resource. My wife and mother in law don't like the idea of corruption (mom's a little religious/goody goody) so we haven't played it much, but based on reading through the buildings, cards, etc., it adds a lot more volatility to determining who wins in the end.There's extra agents to play a 'long game' variant, which is nice (broke 200 points once o.O).Some folks have mentioned issues with the first run (which I think i have). The quest cards are printed 'upside down' compared to the base game. Makes it easier to sort for us afterwards b/c we just sort based on orientation of the back of the card. There are icons on everything so you can easily see which expansion it belongs to.There's a game mode that lets you play with both expansions, but then you remove cards and buildings from the original expansion, which can give you a lot of different synergies/combos compared to just playing with one expansion.There are some really cool synergies/combos around certain quests, intrigue cards, and buildings. For example, mom completed a quest that allowed her to draw an intrigue card after she plays one and then there's another building that allows you to play multiple intrigue cards (I think 3) and another quest? I think that gives you victory points for intrigue cards. She literally couldn't use all the intrigue cards she accumulated, but it was pretty fun and cool since we had to change our strategy to try to prevent her from playing intrigue cards.Finally, there's a intrigue card that allows you to 'steal' resources from an opponent, but then that player gets the intrigue card (so they can 'attack' you back later). The flavor text is: Cue Evil Laugh. So we made mom do an evil laugh everytime she used it, which is hilarious in and of itself.
Trustpilot
2 months ago
1 day ago