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Cherkassy Pocket Was Designed By John Desch And Features A System Similar To His Games Wave Of Terror And Berlin 45 Units Are Battalions And Brigades And The Ground Scale Is 125 Miles Per Hex Each Game Turn Represents 24 Hours And Each Player Gets To Move And Perform Combat Twice In A Turn When Its Time To Activate Friendly Units A Player May Choose To Move First And Then Fight Or Vice Versa There Are Special Rules To Reflect The Failure Of Soviet Tank Maintenance The Use Of The Korsun Airfield As A Supply Source Soviet Difficulties In Coordinating Multiformation Attacks And The Ability For Tank Units To Infiltrate Enemy Lines Four Scenarios Allow You To Play Different Portions Of The Battle Or To Play The Whole 23 Turn Campaigncomponents 22X34Aa Mapsheet 500 Diecut Counters A Rulebook Player Aid Cards Storage Bags 1 Inch Box
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