Full description not available
J**1
designers republic......
Check out Designers Republic's site. This "style" is them and not DSOS/Designershock.oh lets all appropriate Designer's Republic's style create a book and make money and be happy. Let's all see a logo and copy it and sell it. Lets all see a brochure and copy the layout. Lets all see a photo and copy it.There is no innovation here, just pure shameless copying.Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money. Copy and Make Money.
J**M
Taking interactivity to another level.
E-zine Designershock has created DSOS1 (Designer Shock Operating System 1). It is the cumulative efforts of Berlin-based Stefan Gandl, Rob Meek and B. Ludwig with coding help from Michael Kuphal, Christoph Schuster, and Mike Kelly.A beautiful marriage of media, from the Letraset inspired layout of the manual to the Atari 2600-esque games available through the CDROM (once connected to the Internet), Designershock have created a thorough and warm brand for themselves. In addition, the book doubles as a mousepad. Very sexy.There's a lot of information in the User Manual and I found it the best place to start exploring DSOS1. It explains where the different components of the DSOS1 are and how these parts relate to each other. The manual, besides showing the Designershock sensibility offline, is a needed reference while playing the games or for instructions to use the programs. It's not overwhelming if you start from the beginning and slowly go through each little section. There is actually a nice pacing to it and it gives you a great over-view of Designershock and the DSOS1.Once you have the CDROM in and create your profile, the DS Booter prompts you to login ("What are you waiting for?"). A browser will then connect you to the DSOS1 Online Emulation. From here, you can start playing the quirky games, working in any of the four programs, or download various extras.The joining of application and design puts another twist on the role of designer as author. Not only are designers today producing their own content via Flash, video or the Web, but also, a new generation of designers will be pushing things even further conceptually. With creatives like Designershock and K10K (to name a few) taking interactivity to another level, it will be interesting to see where this trend goes.
S**S
>pleasant shock
I kind of expected to hate this book (Christmas present) but once I got past the superficial similarity with TDR I really got into it. The print part of the book is quite reserved but there's a lot interesting details in there. I was surprised by the quality of the text. The online part of the book is really something new - you really only can get to it with the book but there's masses of really groundbreaking flash work there and tons of quality freebies for download. I thought the playing games to win fonts concept was a bit weird at first but it kind of makes sense once you get into it. I would recommend DSOS1 to anyone interested in the combination of print, screen design and typography.
B**N
I Love my DS (?)
I can not understand that nobody told the publisher that the 'Designer Shock' design crew copied the work of Brittain based 'Designers Republic' Everything, and I mean everything inside is a straight copy of more or less old work of the Designers Republic. It is a bit sorry.
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