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🎉 Elevate Your Game with ElgatoChat Link!
The ElgatoChat Link is a cutting-edge audio adapter designed for seamless integration with gaming consoles like PS5, PS4 Pro, and Xbox One. With its easy plug-and-play setup, extra-long cable for mobility, and premium audio quality, it ensures an immersive gaming experience. Compatible with Elgato Game Capture devices, this adapter is perfect for gamers and streamers alike.
Power Plug | Type A - 2 pin (North American) |
Connector Type Used on Cable | Auxiliary |
Compatible Devices | Gaming Console, PC, Headphone, Cellular Phones |
Specific Uses For Product | personal, gaming, business |
Unit Count | 1 Count |
Number of Items | 1 |
Item Weight | 0.12 Pounds |
Package Quantity | 1 |
Item Dimensions | 79.13 x 79.13 x 0.1 inches |
Finish Types | Hdmi |
Color | black |
S**M
Great product and works as intended. Instructions for Astro A50, Xbox One, HD60 Pro, Windows included in my review.
This product works as advertised and is well made from my experience with it so far. I use Astro A50s for my Xbox One in combination with my Elgato Game Capture HD60 Pro. The instructions the Elgato website provides for getting this to work with most headsets is good and will probably work for most users but I think people with A50s may be confused as to how they can properly use this so I'm going to include some information and instructions below to help out.====================Who are these instructions for:If you want to be able to use your Astro A50s with the game capture software to record game video, game audio, chat audio, AND your own commentary on your Windows computer.Read this to know what you need (you don't need too much):To get this functional, you must be able to plug in your Astro A50 headset into the audio port of the controller (or the stereo headset adapter). So if you have the Astro Xbox One adapter (which plugs into the accessory port and not the audio port) you will need to get a cable to be able to do this. I don't know if there exists a 2.5 to 3.5 cable which can do all of this at once, but if you have a 2.5 to 2.5 cable (like me), you can get a 2.5 to 3.5 adapter to get this to work. If you have/bought the stereo headset adapter, it should already come with a 2.5 to 3.5 adapter (although the quality of the cable wasn't so good from my experience).Read this to see if you have things set up correctly before proceeding:If you have Astro A50s then you should already be aware that your headset has the mixamp built in. So if you have everything working correctly with your headset then you should have your controller audio output set to maximum voice with no game audio (since the headset already receives game audio from the wireless transmitter/console). If you're using a controller with an audio port you can verify this in the chat settings in the sidebar by double tapping the Xbox Guide Button and scrolling all the way down or if you're using the stereo headset adapter you simply keep tapping on the person icon until you hear beeps.Read this to understand the problem and the fix:TLDR Version -> There are two available audio inputs in the software, but we want to use 3. So we merge 2 of them into 1.In simple terms, the game capture software can use one video input and up to two audio inputs. Your primary video and audio input are coming from your console, so game video and game sound. You can add another audio input by using the live commentary feature which is in the right sidebar of the capture software. The problem comes from the fact that this cable will take the audio output of the controller (or stereo headset adapter) which we have set to only output voice chat. So if you follow the normal directions you will only get the voice chat from the cable. [At this point you may be asking why we don't change the audio balance for the controller audio output and just use that as the source for game audio in our headset instead of the transmitter/console. I tried this already and the audio sounds bad, you'll notice a distinct degradation of audio quality in your headset if you try this like I did.] So in total we really have 3 tracks of audio we want to use but there are only two available inputs in the software. We'll fix this by leaving the game audio as the primary audio input and combine our voice chat and microphone (that you use for commentary) into a single audio input that we can use for the live commentary.Follow these instructions to fix:1. Download and install the VB-CABLE Virtual Audio Device (http://vb-audio.pagesperso-orange.fr/Cable/). This is free and works.2. Go to your list of recording devices on your PC and right click on the line-in input (that gets the voice chat) and open the properties. Do the same for your microphone.3. For both of the devices, click the listen tab and check the "Listen to this device" checkbox on and select "CABLE Input (VB-Audio Virtual Cable)" from the dropdown list. Click OK.4. In your game capture software, choose "CABLE Output (VB-Audio Virtual Cable)" as the source for your live commentary.Notes:You'll have to play with the volume levels and such to get the right balance that you want.Also, you will probably want to turn off mic monitoring so you don't hear an echo of yourself.====================Hopefully at least one person found these instructions helpful.
J**N
Awesome
I still use this as of today when my wife wants to listen to the game when I’m playing. The cable quality is great doesn’t bend or break like most rubber cables and it is so easy to use and you won’t lose sound quality The function of this product is amazing
M**A
really good, but lowers volume
very useful to capture party audio when you want to. honestly been having a blast talking to my friends and having their voices heard on stream. really long cable so I can throw my controller a good distance before my headset goes along for the ride. My only complaint is that when you switch output to actually be able to listen to audio, the audio lowers and cant be hightened. I dont know why this is the case, but not much to complain about it, still really good.
P**L
Time will tell...
So I just bought the chat link cable as a replacement for my previous one. I have the elgato HD60 along with Xbox One S. With the recent updates Microsoft has pushed out to the Xbox, there is no longer any need for separate mics if you're looking to record your party chat participants along with your own voice. It's now all captured with my headset using this chat link cable. I also picked up the Aukey Ground Loop Noise Isolator as another reviewer pointed out. I have both the chat link and Aukey connected up between my headset, controller and elgato and so far audio recording is perfect. I plan to put my old cable inline again, this time using the Aukey, just to see if that solves my issue with static and echo that I was previously experiencing which prompted me to purchase this replacement chat link cable. As another reviewer noted, the cable comes in a package that only references PS4, but don't worry, it definitely works with Xbox (at least my Xbox One S and Elite controller). If the Aukey solves the static/echo issue with my old cable, then I will say this combo is the way to go (chat link cable + Aukey). Otherwise, the only concern is the chat link cable quality and how it holds up over time (or doesn't). I'll try to post an update regarding my old cable test with the Aukey once tried.
D**E
Works pretty well, does what it says, except on Nintendo Switch.
This allowed me to stream with game chat audio in games like COD: Warzone and Apex Legends on Twitch (on XBOX) and essentially lets your stream hear exactly what you hear in your headphones. You'll have to use the Elgato Game Capture app and change the audio input to HDMI line-in. On Streamlabs OBS I had to apply the Gain effect to Elgato to boost the volume enough for it to be heard but it works.I tried using it on the Nintendo Switch, which has a couple voice chat games (Warframe, Fortnite, Spellbreak) but it creates a buzzing static noise, so that's basically a no-go.
Trustpilot
4 days ago
1 month ago