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J**L
10 adventures in the world of Numenera.
Numenera, and the Cypher system that powers it, creates a very different gaming experience.These 10 adventures show exactly how much so even from a GM's perspective.With tips and tricks for improving the design of adventures to move further from the historical default and produce a more dynamic experience.Plus the value of having a game ready for spontaneous gaming - with minimal alterations suggested in the write ups themselves, these 10 adventures can reutilized for more than 10 uses.And the methods applied can help veteran GMs of other systems gain a greater appreciation for improvisational adventuring scenarios.
A**R
Five Stars
Fantastic Adventures to keep my campaign rolling when i lose the wheels!
R**.
Four Stars
Worth the price.
D**D
Super
Even if you don't play in the setting of the Ninth World (numenera RPG) it is worth getting this book. I found it an excellent way to learn to be a better DM, GM (whatever) as it is pretty groundbreaking. Great artwork and superbly put together. Arrived on time and undamaged.
S**L
Numenera the best new RPG
Excellent supplement for an excellent system
Trustpilot
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