🚀 Unleash the Legend: Join the fight for humanity's future!
Halo 4 for Xbox 360 marks the return of Master Chief in a gripping narrative filled with new enemies, enhanced graphics, and an expansive multiplayer experience. Engage solo or with friends in a battle that will redefine the Halo saga.
T**Y
343 How could you... have created this masterpiece?
As a fan of Halo since Combat Evolved, I was worried like most fans about Bungie not participating in the development of Halo 4, but after playing it, I can put all concerns to rest. The first three Halos were fantastic achievements that made the Xbox a major console. Halo: Reach was as okay game to me as I strongly disliked the armor abilities and load outs, but still gave it plenty of attention. Halo 4 takes what Reach did, and balances it to a point where at times it may be a bit distant, but still feels like Halo. Halo 4 makes nearly every aspect of Reach better and then adds some. Now I may not be the most organized writer, but I feel I can summarize these aspects pretty well.GraphicsThe moment you pop Halo 4 in your Xbox, your eyes are treated to stunning visuals. The moment when you step out of the tunnel and see the massive Forerunner architecture on the 2nd level will give anyone goosebumps. The game is superbly designed, with smooth textures and the best facial animation on any game to date; still not perfect, but it certainly shows promise. Weapons look very nice as well, when the Promethean weapons assemble in your hand it is just stunning. Anyone who says the graphics are poor are just looking for a reason to complain.SoundThe sounds of Halo 4 are crisp and clean. All weapon sounds have been redone. The assault rifle sounds so badass, compared to before when it sounded like an automatic stapler, in Halo 4 it sounds like an actual gun. All of the guns sound great with the exception of the Battle Rifle. No big deal since it is only one gun. Vehicles also got a major overhaul and sound more like legit engines. I had fun just revving up my engines the first time I drove a warthog. There is even an extreme detail to sound when you hear Master Chief's armor clunking around every so slightly. 343 did a nice job here.CampaignHonestly, I wasn't a huge fan of the campaign. It was the first thing I did when I got the game, and I was slightly dissapointed. The storyline was very well done, focusing more on Master Chief and Cortana's relationship as well as stopping some bad guys, but there were some issues. Only three enemies were introduced being the Promethean knights, watchers, and crawlers. That's all. Throughout the whole game you simply fight covenant and those three enemies. The whole campaign seems like one big quest to push as many buttons as possible while gunning down tons of baddies on your way. Most of the objectives were literally push this button, then that button. Got pretty old quickly, but it was saved by excellent story telling and a few missions with some diversity like flying a pelican and a broadsword. Overall, worth playing, but not much replay value here.MultiplayerOh boy, here we go. The source of all controversy surrounding the game. Personally, I love it. The game has kept armor abilities from Halo: Reach; however, they play a much smaller role. In Reach things like armor-lock were game changing, but in Halo 4 the armor abilities play very small parts in the whole match. None are too overpowered, and all of them are still useful. A Call of Duty style perk system was also added; however, there are only two perk slots and again they are very minor and do not cause any major changes. The big changes are the choice of weapon when spawning, and the ordinance drops. In Halo 4 players can choose from a multitude of weapons to spawn with, but they all are either short-medium range or medium-long range so the player can pick their role and no weapon stands out too greatly. The ordinance drops are also Call of Duty style, being the kill-streaks, but they are not chosen before the game. Halo 4 gives you three choices for your ordinance and you simply pick one. They are not a bad addition as being in a situation when the enemy has all vehicles and power weapons can be very frustrating, and a rocket launcher falling from the sky may turn the tide of the match. Ordinance and sprinting lead to faster paced matches than some Halo fans may be used to, but if there is no change, why make a new game? The multiplayer is extremely addicting and fun, and all of the changes suit Halo 4 just fine.Overall the game is fantastic, and any fans of the previous Halos who may be let down need to stop living in the past. All things change, video games are no exception. The game has a definitive polish on it that separates it from the previous Halos while still keeping it faithful. 343 did a wonderful job designing Halo 4, and it makes the wait for Halo 5 on a next-gen console so much harder.
E**O
Halo 4: An overall mixed casual/competitive view
Halo 4 brings many changes from Halo: Reach, many of which can be considered good or bad, depending on preference. I will break the game down by sections.CAMPAIGNAbout a medium length campaign, made to be played on Heroic difficulty, will last about 10 hours, depending on your skill level. The story is entirely new, but brings back the Master Chief and Cortana in what is the most emotional story the Halo games have ever brought. The new enemies, the Prometheans, are stronger than the covenant and bring a sense of fear whenever multiple Promethean Knights attack. These new enemies bring new weapons to the sandbox, which are also available in the different modes of the game. The levels are designed well and on higher difficulties, there is no way you can run and gun your way through. There is no level that is boring or repetitive and every one brings a discovery in the story that motivates you to keep playing. The effect of the story is lost after the first playthrough, because nothing will come as a shock, but the shooting is still fun and if you haven't beaten it on Legendary, it is a challenge (this is the first Halo game I've beaten on Legendary). The cutscenes are score are brilliant: the prerendered scenes are beautiful, like nowhere Halo has reached before, the music is great, but I miss Marty's music at times, Neil's soundtrack is more "cinematic" and ambient than Marty's inspiring motifs. Overall, nothing to complain about, very satisfying campaign to a fan since Combat Evolved.SPARTAN OPSThis aims to replace the Firefight mode from past games, but it adds narrative. The gameplay honestly is very bland here, it's like a very sub-par campaign. 343 promises improvements here, but I don't care much for it, as I play mostly matchmaking (War Games) and the campaign. This is probably the worst part of the game, and it doesn't even seem necessary.MATCHMAKING (WAR GAMES)I love Halo's multiplayer and recently I've been getting into the competitive aspect of Halo. Sprint is default now (like Call of Duty) and there are new armor abilities as well. The Battle Rifle is back, but it takes five shots to kill instead of the four shots from Halo 3 and before. The Promethean Weapons really add variety to the gameplay here, the Scattershot (Promethean shotgun) feels much different from the human shotgun, the Incineration Cannon is deadly up close and you can often kill yourself with it, the Binary Rifle is just ridiculous as a one shot kill. Bloom from the DMR is practically removed, making it a much better weapon. The maps have nice variety, but aren't designed to be competitive and the game really lacks small maps for close quarters combat. Big Team Battle is the most popular playlist and has a few good maps that seem balanced. Games often result in you getting destroyed or the other team getting destroyed, but the addition of Competitive Skill Ranking in April should balance the skill levels so that players of similar skill get matched together. The best way to describe the multiplayer is like it's bringing back classic Halo, but at the same time trying to evolve. The game does take a lot of things from Call of Duty, but it does in no way feel anything like Call of Duty, it still plays like Halo.OVERALLIf you've played Halo before and liked it, you will enjoy this game, even if just a little. If you're used to playing games like Call of Duty or Battlefield, I really encourage you to try Halo, while there is a large skill curve, when you put in the effort to try to get better by learning about the game and you see the improvement in your gameplay, it is very rewarding. The story takes place in a new setting, so if you've been holding off from playing Halo because you were afraid you wouldn't understand the story, starting here isn't a bad idea.
J**A
caixa do produto veio quebrada
Apos o recebimento do produto, verificou-se que uma das travas que segura o disco dois veio quebrada
D**A
Excelentes condiciones
Excelente producto, llego en excelentes condiciones y con todo lo que incluye
A**R
Five Stars
Game is awesome one should buy it if he or she is a game enthusiast. Graphics are super duper and gameplay is cery unique i would suggest buy this once and you will love it forever. I would update you with more things about this game once i finish it. I received it yesterday around 8pm
T**R
A Different Halo
My first couple of campaign playthroughs have been so-so. The content isn't as varied: it seems as though the majority of Halo 4 content is forerunner complexes and Prometheans, and there's not much of a switch up to keep it interesting beyond the covenant. Obviously with the Promethean's first appearance it makes sense to see more of them, but with the flood killed off in Halo 3 there are less races to engage and it makes Halo 4 gameplay a bit one-tracked in that area.The mutiplayer is enhanced in every way. Great maps, more weapon, upgrades, unlocking of emblems, loadouts, etc. They did take out dual wielding so players who enjoyed that will have to endure.Halo 4 has built itself a cinematic appeal, from the soundtrack to the realistic animation and much more. This time when life or death hang in the balance for master chief, the impact is felt. It's not the action/adventure shooter Halo you have come to know through the years.Amazing game, very fun overall.
せ**郎
心機一転?
この商品に興味をお持ちの方は、吹き替え声優交代劇の件だと思いますので、キャンペーンのみの感想です。日本版コルタナの声はさほど違和感が無かったのですが、マスターチーフは声も演出も熱血漢の如く変貌してしまったので、本家の英語音声によるマスターチーフは渋くてしっくりします。上官に対して「断る!」と怒鳴る日本版よりも、静かに「No, Sir. 」と言い放つ方がチーフらしいです。メニュー画面など日本版同様なので、特に支障無いと思います。(Backボタン長押しで見られる武器の特性も日本語表示)字幕の内容は日本版と同じようです。なので、マスターチーフが自分の事を「俺」と言ったり、コルタナに向かって「お前」と言うのはちょっと違和感があります。「降下挺」ではなく、「ペリカン」に改められたのは良かったんですけど。とは言え、吹き替え声優の交代がなかったとしても、バンジーによる旧三作品と比べるとやはり別物です。フランク・オコナー氏をはじめ、元バンジーのスタッフが何人も居るはずなのに、映画バットマン:リターンズ → フォーエバー並に様変わりしました。343インダストリーがマンネリな事をしたくなかったのかもしれませんが、旧作に思い入れの有る人ほど困惑しそうです。ビジュアル優先でリソースを割いたのか、死体や手放した武器が割と早く消えます。海兵隊などの味方AI も少なく、ミッションの8割くらいがチーフの単独行動。シングルプレーでも、敵味方が入り乱れる展開が好きだった自分としては少し残念。コルタナが敵に向かってジャンプする姿には呆然としてしまいました。どうしても日本語吹き替え音声に馴染めない!という人以外は、輸入版を選ぶメリットは無いかもしれません。個人的にキャンペーンは今一つでしたが、マルチプレーを含めたゲームとしてのボリュームや遊び応え、Sci-Fiとしての見応えは十分に満たしていると思います。ちなみに、日本版と同じく取扱説明書は入っていません。ジャケット裏に最低限の注意書きが有るだけでした。
Trustpilot
1 day ago
1 month ago