





⚔️ Own the battlefield, unlock the universe—Ironworks is your ultimate modulator!
The Transformers Generations War for Cybertron: Earthrise Deluxe Ironworks Modulator Figure is a 14-cm collectible action figure designed for ages 8 and up. Featuring a 10-step modular transformation into a battle station, customizable armor parts for other figures, and a collectible universe map piece with a red decoder, it offers immersive, strategic play. Crafted by Hasbro with glossy plastic finish, Ironworks is a centerpiece for any Transformers fan looking to build and personalize their War for Cybertron collection.





| ASIN | B07YNJ37QJ |
| Age Range Description | Kid |
| Animal Theme | no animal theme |
| Are Batteries Required | No |
| Best Sellers Rank | 417,069 in Toys & Games ( See Top 100 in Toys & Games ) 11,427 in Kids' Play Action Figures |
| Brand Name | Transformers |
| Collection Name | Action Figure |
| Colour | Red |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.6 out of 5 stars 973 Reviews |
| Edition | collectible primary packaging |
| Educational Objective | Play |
| Finish Type | Glossy |
| Global Trade Identification Number | 05010993642793 |
| Included Components | Includes: Transformers Generations War for Cybertron: Earthrise Deluxe Ironworks figure, 1 accessory and instructions. |
| Inner Material | Plastic |
| Is Assembly Required | No |
| Is Autographed | No |
| Item Dimensions | 15.2 x 6.4 x 23.8 centimetres |
| Item Dimensions L x W x H | 15.2L x 6.4W x 23.8H centimetres |
| Item Type Name | Transformers Toys Generations War for Cybertron: Earthrise Deluxe WFC-E8 Ironworks Modulator Figure – Children Aged 8 and Up, 14-cm |
| Item Weight | 63 Grams |
| Manufacturer | Hasbro |
| Manufacturer Part Number | E7157 |
| Material Type | Plastic |
| Maximum Age Recommendation | 1188.0 |
| Minimum Age Recommendation | 96.0 |
| Model Name | Transformers Toys Generations War for Cybertron: Earthrise Deluxe WFC-E8 Ironworks Mo |
| Model Number | E7157 |
| Number of Pieces | 1 |
| Number of Players | 1 |
| Occasion | Birthday, Black Friday, Christmas, Gift, Leisure |
| Operation Mode | Manual |
| Outer Material | plastic |
| Play Activity Location | Tabletop |
| Power Source | Battery Operated |
| Scale | 5.5 inches |
| Set Name | War for Cybertron: Earthrise Deluxe |
| Size | Medium |
| Special Features | Modular Battle Station conversion, Modular armouring capability |
| Style | Modern |
| Sub Brand | Transformers |
| Team Name | Autobots or Decepticons |
| Theme | Science Fiction |
| Toy Figure Type | Action Figure |
| Unit Count | 1.0 count |
| character | Ironworks Modulator |
H**G
So good i bought 2!
A great modulator/weaponiser that has a lot of playability on its own and with other figures. One of mine had a couple of loose connections, but that was fixed with a little varnish to bulk out the plugs slightly for a snug fit that worked a lot better. I really love playing about with all of the modulators and coming up with other creations and configurations from them. A excellent toy for kids and big kids alike ;)
M**A
Worth paying for the brand
Lovely chunky sturdy toy. Packaging on these is always pretty horrible but the toys are reliably good quality and survive being transformed!
S**R
FORMER OF A TRANSFORMER
IT MEANS A LOT OF TRANSFORMERS BECAUSE I LOVE THE WOMAN
A**R
Transformer
Little boy likes. Comes apart and easy to put back together
M**N
The item was just as expected
Item arrived promptly my grandson was pleased with it
A**N
Needs other figures to make it worthwhile
Ironworks began life as a Micromaster. Originally transforming into a small truck, he was the custodian of some sort of construction site/platform that could also convert into a type of defensive turret. With the ‘War for Cybertron’ toy line he becomes a full size Autobot who now transforms into the actual construction platform himself. Ironworks is also now a Modulator, the ‘Earthrise’ equivalent to ‘Siege’ Weaponizers and ‘Kingdom’ Fossilizers. This means that he is a ‘parts-former’, separating into multiple components that can be re-assembled into a variety of formations. Personally, I’m not much of a fan of ‘parts-formers’ as you effectively lose the transformation process by which Transformers are defined (however, this is still preferable to the ridiculous, non-transforming, Action Masters of the late eighties). The Modulators have a distinct advantage over the Weaponizers and Fossilizers in that as well as possessing the function of ‘armouring up’ other Transformers, the base modes they turn into can be connected to other Transformers in vehicular mode and also combine to form ‘cityscapes’. Of course, there are drawbacks with both of these. To create any type of worthwhile cityscape/diorama you need quite a few of these Modulators. One alone doesn’t really look like much or provide much playability. The construction site form of Ironworks, for example, is little more than a plastic square with a slope and crane type thing that doesn’t do anything. Joining it to full size Transformers through the AIR Lock system just looks ridiculous because of the size differential. You end up with a giant vehicle dwarfing a miniature base. Just as the originals in the eighties, these Micromaster bases require Micromaster figures to interact with them to bring out that side of the playability. Ironworks’ robot mode is his strongest form, although it is nothing special. He definitely has the appearance that suggests some form of low level, maintenance Autobot and the colourisation really suits the construction motif. He almost looks like it might be oily. However, his impressive double piece blaster and hook hand do suggest a more warrior orientated side. It’s a shame though that the hook isn’t moveable at all, which would be a bonus in both modes. The instructions suggest a third mode, but this isn’t the ‘tower’ the original G1 toy possessed. Instead, using only some of the sections, it is some sort of floppy bridge. It’s lazy, looks terrible and surely can’t be of any practical use. You can, however, still form the tower mode relatively easily and it seems from some of the promotional material that this was intended. In conclusion, this is only worth buying if you can get it cheap and you have other Modulators and Micromasters to interact with it.
S**H
Xmas present
Xmas present.
A**R
Great product
Great product
A**R
Cool Transformer
As someone who only collects core G1 characters with little interest in the micromaster line, Ironworks looked interesting enough to pick up. Did not disappoint, neat transformation. would recommend to a collector or as a gift for a kid.
A**A
Worth it.
According to teenage son, it's great. Amazon often has transformers available that stores no longer have or sell at much higher prices.
S**E
Excelente
Envío rápido y paquete seguro, lo conseguí a un buen precio.
R**6
部品のはまりが甘い
変形といより、分離・合体のトランスフォーマーです。 ものによってはカチッとはまる箇所もありますが、 ほぼほぼポロポロ外れる嵌合でした。 したがって、ポージングの保持等出来ず。 武器にあたるものもポロポロ。 個体差かもしれませんが、残念です。
J**A
Can't buy just one!
Ironworks is the de-facto army builder 'bot of the Earthrise line, and is one of the most fun and versatile figures yet due to how many ways he can be used. He can first and foremost be used as an army-builder for lots of generic faceless Autobot grunts, but he can be reconfigured into four different modes via part-forming: a small, single-story repair bay, a two-story tower with a gun emplacement, a bridge made up from his legs, and a set of power armor for a deluxe-sized figure. And because his A.I.R. Lock parts can connect to other ramps or base modes in the line, and his limbs can be swapped out for any other 5mm-post accessories, or his limbs can be reconfigured into tools or accessories for other models. This means that if you get more than one Ironworks, you can bodge them together into an even bigger fortification, or a really big leader-sized robot. (Three is my maximum!) The figure itself is really high-quality, with dense, weighty plastic and tight joints that make Ironworks really sturdy. My only complaint would be that the A.I.R. Lock pegs on his right arm are painted over, which makes connecting and disconnecting ramp pieces a bit of a chore, but it's not too big an issue. He does work moderately well as a "weaponizer," connecting to other figures to form a big shovel claw, crane arm, and shield, but he's best kept in either base or robot mode. Due to his grimy yellow and black color scheme, he works especially well with Generations Selects Zetar. If you're on the fence about either Ironworks or his repaint Greasepit, I can't recommend him enough! This partsforming grunt provides tons of fun options for play and display at a good price!
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1 month ago
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