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โณ๐ซ Own the fate of a dystopian world with every bullet and strategy!
Resonance of Fate for PlayStation 3 delivers a groundbreaking JRPG experience with its innovative semi-real-time combat system, deep weapon customization, and a richly detailed dystopian world. Designed for players who crave strategic depth and visual personalization, this title challenges you to master complex battles while exploring a unique narrative built around a massive clockwork city. With extensive leveling mechanics and character customization, itโs a must-play for discerning gamers seeking a fresh, immersive RPG adventure.
| ASIN | B002BRYHY0 |
| Best Sellers Rank | #37,844 in Video Games ( See Top 100 in Video Games ) #1,028 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.4 4.4 out of 5 stars (347) |
| Date First Available | May 31, 2009 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.2 ounces |
| Item model number | 010086690354 |
| Language | English |
| Manufacturer | Sega |
| Number of Players | 1 |
| Product Dimensions | 6.72 x 5.24 x 0.57 inches; 4.16 ounces |
| Publication Date | March 16, 2010 |
| Rated | Teen |
| Release date | March 16, 2010 |
| Type of item | Video Game |
| UPC | 010086690354 |
O**R
A one of a kind next-gen jrpg.
I only recently began playing this because I am not able to on my older model PS3(MGS4 bundle). There is a known issue with older 60-80gb models where it freezes right after the initial loading menu after the intro movie. So I had to use my brothers PS3 to play this. Be forewarned, this *is* a very real bug that will never be patched by Sega because they don't listen to anyones feedback. If you own any Slim model or most of the 40/120-160gb models, I'm almost 100% positive you'll be fine. Now for the review. This game has a severe learning curve. This is one of those rare games where the battle system is nearly as complicated as a chess match and sometimes as frustrating as playing a chess match with Deep Blue. You *need* to do the tutorials provided you in the Arena when you first start out or else follow an in-depth online battle guide or you will FAIL, and you will do so hard. Why am I making it sound like it's a game not even worth playing because it's so hard? Well, I'm actually trying to provide proof for why this specific JRPG deserves to be played more than most. Resonance of Fate has a very intrigueing world, some good characters, and a mediocre story. You most likely won't be talking about it after you beat it much though. The questing, adventuring, and rebuilding a dead world is what makes you want to play. You play the game in chapters(16 to be precise) and are given a story mission to complete for each before you're allowed to proceed to the next chapter. The game is linear in that way, but you can do a number of side-quests, a 500-battle deep Arena, and many dungeons to grind your level as much as your JRPG-loving(or hating) heart desires. In fact, most of this *needs* to be done. At the very least, you need to grind some levels to make the game easier. This isn't like Dragon Quest though. You can reasonably grind 10-20 levels for each character in less than an hour if you know what you're doing. Leveling in this game is quite novel actually. You don't gain levels by just winning battles, you do so by doing damage with certain weapon types(of which there are 3: Machineguns, Hand Guns, and Granades). The more damage you do to enemies around or higher than your level, the more experience you gain for that weapon type. As each type levels, you gain max health and the ability to carry heavier weapons and eventually even dual-wield guns making for some extreme damage potential later in the game. It's actually part of how you exploit the leveling system. Each of the three characters specializes in one of the three weapon types and by using their other, weaker types to level, you actually buff up your overall level. You effectively using the stunning weapon type, which is machine-guns, to make it so that the other two characters can just cause tons of damage on high level enemies and it buffs them up quite quickly. The combat system is much too vast for me to explain here, but I will say this. I played the game for nearly 20 hours before I finally got every aspect of it down pat. I can honestly say I'm as close to an expert on it as I'll ever likely want to be and it's made my life with this game so much the better for it. There are many ways to kills enemies, some you may never use at all. The farther you get in the game, however, the more choices begin to open up. Early on you are limited by how many Hero Actions you can do, but you get more things called Bezels in the game that effectively increase how many actions you can take without putting yourself at risk. This allows you to better make use of things like Tri-attacks. Without explaining any of those terms, just know that it's important to know what situation to use what abilities. You can't just go willy-nilly with this game and run straight at a monsters face with guns-a-blazin'. That's a sure fire way to get yourself dead. D-E-D dead. So dead you'll likelly wonder how much it would cost to ship this game back to Sega via Patriot Missle. I have to point out the importance of learning the system and the enjoyment/satisfaction you will attain from doing so though. It's a rare game that makes me want to learn its deepest and darkest secrets. It is amazing to me the balance though. You can(and will) become godlike by the end of the game, but most of the game is a fight for your life. By chapter 6 or so, I was doing fine and not having too much trouble, but later zones in the game always bring higher level foes that can do massive damage if you feel as though you can go back to slacking in your playstyle. It's just too bad the script and story plotting is done at such an average level. This world that the game resides in is fascinating and the characters are interesting. Sadly, the chapter structure that works so well for the gameplay design shoots the story in the foot because it's told in short and simple cutscenes sandwiching the beginning and end of each. It's not The Last Rebellion or Enchanted Arms bad mind you, but it isn't going to win you over like FFVII either. This game grew on me a great deal over the course of a couple of weeks. As I got better I began to realize how special the battle system is in a lot of ways. Very few jrpgs give you this level of depth(Demon Souls comes to mind and as much as people seem to want to hate it, FFXIII to a certain degree). For the asking price right now, it is more than worth purchasing and giving a chance if you're looking for a great next-gen jrpg. We have to take what we can get in that department right now anyhow.
T**S
Exceptional Fresh IP in the Japanese RPG Genre
Resonance of Fate is one of few fresh new RPG's in this age of sequels for the X-Box 360/PS3 generation of consoles. With no previous entry, it sought to find a place in gamer's hearts by uniting quick fast paced gameplay with a interestingly designed world and characters. How did it work? Well it was exceptional. The story takes a back seat in this game leaving us with essentially experiencing one year of the three main characters lives. Through their interaction through doing missions and helping to close out the story of one of the characters lives and through a non playable characters eyes of him coming to grips with the way the world is, a dazzling and interesting story is told. The highlight with the characters is their interaction. In battles they make interesting conversation with other and have excellent interactions that it becomes one of the most memorable aspects of the game. I had a few favorite lines with my favorite line of dialogue (and one will hear it quite often being). LeAnne: So do you want me on offense or defense? Vashyron: LeAnne goes both ways, thats good to know. Zephyr: Save it, will'ya! There are also many others that do bring smiles to my face (especially that involve Zephyr). The story as a whole though requires playing through twice and in quick succession (a second playthrough can take essentially eight hours or less) so it becomes a quick scene of cutscenes that weaves together into an interesting plot. I enjoyed it. Gameplay wise it is essentially a turn based action orientated RPG> Characters can wield/dual wield, machine guns (that do scratch damage), hand guns (direct damage, will convert scratch damage to direct damage), and grenades (can do both scratch and direct damage, and inflict status ailments). All can be leveled up and are directly dependent on customization options (guns can be customized, better grenades can be generated). The customization system is extensive and directly rewarding to those that engage in it (it makes a world of a difference in battle). The game could explain it better but it had a decent in game explanation. Characters level up by the number of times they use the weapons, with each one able to go to level 100, there is an arena too for training, and world map hexes (zones on the map) can be linked together for numerous benefits such as better exp gain. Essentially, with a weapon that deals tons of hits and double exp rings (give more exp to the characters) and the exp zone on the map with a double effect too, I was able to quickly raise characters levels in my first playthrough, maxing them out before the final boss. There are other intrinsics to the battle system that are explained well in the arena's tutorial so if one explores it the game can become a highly involving and quick paced game. Ultimately, the game looks good, sounds good, and with characters jumping and running with numerous animations, it is a fresh experience. Purchasing apparel in the game can affect the characters appearance during cutscenes and looks nice in battle and out. Enemy designs never feel old or look like early game models late game with just a fresh paint job. The game explains everything well and features addictive fast paced gameplay. I found the battle system addicting, played through the entire arena (at least 10 battles per the 50 ranks) and bonus near end game "realm", and finished the game in 170 hours, but a playthrough can be completed in just 30-40 hours if one rushes and doesnt level. Enjoy it if this appeals to you!
B**T
Great fun, so-so story
I was a little unsure of how good this game would be at first but I have to say it's a pretty great one. I'm not gonna go into all the details of how the combat works because enough people have done that, but it's not nearly as complicated as you might think. It sounds really daunting when you read how it works, but once you get some practice it's super easy. In the beginning of the game just go to the arena and speak to the guy at the left desk. He's where you do the tutorials. Once you get those down you're good. I'm giving this five stars based on my overall enjoyment. I'm almost done with it and I didn't find too much of it to be frustratingly challenging and the parts I did were eventualy passed. I don't normally play many rpg's or jrpg's so I wouldn't know much about the criteria for a good one, but I think this one's pretty solid. The combat mechanics are what really makes it shine. The story gets three and a half stars: three for content, half for effort. It feels like the creators tried really, REALLY hard to make this deep and amazing story that would just suck you in but... it fell kind of flat. Don't get me wrong, the character stories are excellent and their interactions are often hilarious and very worth watching. The main story, the one you should be paying attention to, is pretty much non-existent until much later in the game. Sure, there's some foreshadowing and a few cryptic or vague hints at hidden goings on, but all in all you'll find yourself more concerned with the day to day lives of the protagonists than what's going on in the background. At least until they both come together. Sort of. I kind of wish that there was a little more exposition to how the world works or happened. It's just sort of flung at you like, "this is how life is," leaving you with quite a bit of questions that don't seem to have many answers, if any. It's an interesting concept, so I can't understand why it wasn't expanded on more clearly. A lot of parts in the story are left to you to try and piece together. Personally, I thought most of it was a little hard to understand and figure out, but with the characters it's not hard to get through. Just know that that's what's going to hold your interest. Overall, I really love this game despite it's, well, somewhat lackluster story and I recommend it to anyone who likes any sort of rpg, action game, or anything to do with guns. There's even a little of strategizing thrown into the mix. Oh, and one important thing: when the game loads it plays a pretty epic cutscene with one of the characters. After this comes the title screen, but instead of pushing start just wait for it to finish and it will play a different cutscene that actually does give a little exposition to the game. It helped things make a little more sense and it would've been really nice if this played on it's own and not when you were too distracted to hit the start button right away. Hope this review helps.
T**N
Overall impressions, Story deciphered, Platinum trophy tips...
I'm a die-hard gamer but not the type that has to play the game the day it is released. In fact, this one has been sitting on my shelf for a long time. Hopefully I can lend a hand to those still wanting an explanation of the story and some tips on achieving the Platinum trophy. At first, I was not impressed. I did not like the simplicity of the combat system. If you enjoy games like Valkyria Chronicles, which is much more strategic and RPG-like, this game comes off as a bit boring and one-dimensional. But I stuck it out and other unique elements of the game began to grab hold of me. More on that in a bit. The combat system tries to add complexity but all that you really need to master are the Hero and Tri-Attacks. Master these two and all enemies can be defeated with ease. Here is my method... 1) Equip a machine-gun for your first two characters and a handgun for the third. At later levels, equip two machine-guns for the first two characters and a handgun/Medical Kit for the third. Do not equip multiple machine-guns to a single character until you are able to upgrade both guns because attack stats are averaged together for both weapons. 2) Hero attack Character #1 forward LEFT as far as you can and always jump when performing the attack. This allows damaging of all shields (referred to as gauges) and the main body if not protected by shields an all sides. After your characters get more powerful it is quite possible to fully damage (scratch) the main body of multiple enemies with a single Hero attack. 3) Hero attack Character #2 forward RIGHT as above targeting the same enemy if not fully damaged from above, or a different enemy. At later levels I found it possible to fully scratch 4 enemies with my first two Hero attacks by switching targets half way through the attack. 4) Hero attack Character #3 STRAIGHT and hitting the Resonance point between the first two characters. Briefly attack each fully scratched (damaged) enemy, killing them with direct damage. You can switch enemies and at later levels, easily kill 4 enemies on a single pass. 5) Hero attack Character #3 STRAIGHT back to the point of origin, mopping up any scratched enemies. This will create a large triangle separating the three characters which gives the most powerful Tri-Attack. 6) If done properly, you will now have 4 Resonance points in which to perform a Tri-Attack. This will simultaneously heal your characters while doing massive damage to the enemy. Experiment starting different characters for different results. Almost all battles can be easily won by using the slight variations of the above technique. The exceptions generally being obstacles placed in the path of attacks, however the angle and approach can be adjusted to take this into account. When fighting weaker enemies, only steps 2 and 4 are needed. Interestingly, this leads me to my biggest complaint, that many game aspects are just not needed. For example, I never used the Magazine Case or Grenades, except to obtain a trophy. I never used a single healing item to finish the game. The Medical Kit was only useful for the Escape Hex when I did not feel like fighting my way back out of a dungeon. Overall, combat maps were pretty standard with slight variations on useless bunkers and obstacles. It would have been nice to see some vegetation, water, or other impassable objects to provide some variety. In addition, other game elements like clothing, which does nothing except aesthetically and the Energy Stations with the exception of those that are connectable to the Arena. This allows easy gaining of experience levels and dropped items needed to finish the game. In fact, I was able to achieve the Platinum trophy without any level grinding whatsoever. Unfortunately, getting the Arena trophies are tedious but at least by the time you obtain them, your characters will be high enough level to tackle any enemies, even in Neverland. Now for the good parts of the game. First, the game is not really an RPG since there is almost no character development. The customizable aspect of the game is primarily weapons, i.e., adding barrels, scopes, and grips to achieve more powerful attack stats. The challenge then becomes finding the desired parts and killing the associated enemies who drop those parts. The Bestiary is indispensable for this purpose since it displays which monster drops what and where. Use it often! Next, I enjoyed unlocking each level using the energy squares. Again as above, it becomes interesting to find the correct enemies that drop the required squares needed to connect terminal stations to the Arena. I found that the straight-turquoise pieces worked best and locating vast quantities of enemies needed to connect all of the Energy Stations on Levels 4, 5, and 6 was a challenge. Once connected however, the Arena becomes a level generating machine, with each character easily gaining multiple levels from each battle in Arena levels 40+ and gathering many useful parts required for upgrading weapons. Your ultimate goal here is to defeat Neverland, which is vastly more difficult than the main game itself. Now on to the Story...Warning massive **SPOILERS**... The story is designed to be intentionally vague the during the first playthrough. You learn things in the beginning that don't make sense until the end. This makes the second playthrough, which is required for the Platinum trophy more interesting than it might otherwise be. However, I read where many folks still were unable to decypher it. The Wiki article certainly helps but misses a few key points. I'll try listing them in chronological order... 1) The world as we know it is wiped out by cancer and pollution. The survivors construct Basel, a large mechanical device designed to clean up the pollution. The central control mechanism of the device is called Zenith, basically a mechanical brain. 2) The survivors live on Basel with the more affluent living on the higher levels. The leaders called Cardinals live on the uppermost levels 1-3. The Hunters, which is who you portray in the game live on Level 4 and are also well off compared to the general populace living on the lowest levels 5-12. 3) The leader of the Cardinals called the Prelate dies and her lover Cardinal Rowen vows to carry on her work of freeing the people from the confines of Basel and Zenith. 4) Rowen asks the scientist Sullivan to investigate Zenith and he determines that Zenith controls the lifespan of each person who lives in Basel using a quartz crystal. When the crystal is shattered, that person dies. This causes Rowen to question the existence of God because it is a machine that determines life or death. 5) Rowen asks Sullivan to figure out how to control Zenith and thus the lifespan of the people, thereby becoming as God himself. Sullivan requires 20 test subjects, the last of which is LeAnne. These test subjects will die, one each in 20 consecutive years to test Sullivan's theories. Rowen agrees to the testing even though it means selling his soul. 6) In this respect, Sullivan can be seen almost as a tempting devil. To wit, the character of Rebecca is introduced, a mutant who has survived outside of Basel. She is a devil-like creature with wings, horns, and vampire teeth who drinks blood...an interesting parallel. During an earlier expedition, Rebecca attacks the Basel party and the only survivor is Vashyron, who is saved by Zenith and witnessed by Sullivan. Also during the attack, Rebecca is mentally disabled and cared for afterwards by Sullivan. 7) In the meantime, the first 19 test subjects die according to Sullivan's theories, however LeAnne survives thus confounding him. Sullivan does not know that the technician Juris has swapped out LeAnne's quartz crystal because he loves her and did not want to see her die. Sullivan hides this discrepancy from Rowen since it would invalidate his experiments, meaning that the 20 test subjects would have died needlessly. 8) Rowen discovers the truth when he sees that LeAnne is still alive, believing Sullivan to be a traitor. Rowen is now racked with guilt believing that he has been duped into allowing the killing of 20 innocent children. He begins to question who is really God...Zenith, himself, or some unknown entity. 9) Rowen kills Sullivan. Then Vashyron, Leanne, and Zephyr kill Rowen. However, Rowen (through Zenith) saves himself and the remaining Cardinals. Rowen decides that he does not want to be God after all. 10) Sullivan is shown reuniting with Rebecca in the world outside of Basel, which is now clean and survivable. Sullivan has been experimenting with immortality on his own and this is why he survives Rowen's attack. The Wiki article states that these experiments involved Zephyr, which caused his temporary insanity and the massacre of the other children in Zephyr's orphanage. This makes sense but there is no scene that states this. Perhaps it is missing from the PS3 version? End **SPOILERS** I personally enjoyed the unique and interesting story. The graphics were at first muted and underwhelming but I began noticing interesting details after a while, especially when taking the time to manipulate camera angles a bit. Character attack animations are very well done. Also, there is quite a variety of enemies with lots of different animations. But it would have been nice if enemies were a bit more intelligent and had a few more surprises. Overall I would give it 3.5 stars but I will round up to 4 since it did keep me interested enough to go for the Platinum trophy. Removing the many pointless elements of the game, increasing the combat options, and making it a bit more of an RPG would have made this a 5-star game in my opinion. Comments and suggestions are welcome.
G**F
Resonance of Fate
I was looking for a new game to play and most new games lately haven't been cutting it for me. I'm an old school rpg fan and if it's block style (aka, turn based)* I usually love it even more. The hack and slash button mashing just isn't my style I like a turn based strategy game that involves thought and planing to an attack, not just look at me I can run into this room hit square and or triangle over and over again an hip hip hooray I murdered you. If you into that read no further because this is not what resonance of fate is about. I have never played a game quite like this you get a machine gun and a handgun class seems easy right? It's not the machine gun can only do scratch damage which means you can never kill an enemy with this type of attack and this damage will over time heal back to full health but what happens when you provide a thousand points of scratch damage and then shoot him with a handgun that can at best deal six damage??? You wind up with a hit that provides 1006 points of damage instead of just six points of damage this is something I have never run across in a game and I consider my self pretty well rounded in the video game area. This idea of battle puts a new spin on the way you will attack an opponent. This game is also turn based your team will move but while you are moving the enemy can move as well but your attacks are timed based you have to charge your attack and then release it and the same with the enemy and when an attack is charged by an enemy they release it, this is good and bad if you can attack right you can potentially never allow the opponent to attack of course this takes time to develop as this is no easy task. apart from the fighting style this game offers more than just a simple story line it is twisted and unclear until you move on to the next chapter as more and more is revealed to you it becomes more clear but never enough to get to much at one time. This is one of the most intricate story lines I've come across in a long time with side quest that will add more than just a couple of hours to the game time you will experience. overall I would recommend this to all gamers whether you are a hardcore rpg lover or this is the first one that you will sit down to play your going to like this game. It is not however perfect it begins to feel like there is little variation apart from fighting in this game even for the side quest you normally have to find a certain creature and kill him for an item that he may hold. But there are many good things too you will find that the amount of ways that you can upgrade your weapons will make you check your bestiary to find out how to get the item to make a new scope for your weapons to make them that much better and the amount of ways you can attach scopes or barrels or even a larger magazine seems endless. all in all this is a great game but if your looking for something you can beat in easy twelve hour day you better look somewhere else because your about to throw down 50+ hours easy just for the main story line and if you stop to level up your characters or do any of the side quest you better be ready to invest some serious time into this game of anywhere to 80-150 hours. HAVE FUN!!!! ISN'T THAT THE REASON WE PLAY VIDEO GAMES ANYWAYS ENJOY THIS GAME I KNOW I DO!!!
P**L
One of my favorites of all-time
While this review comes years after the initial release, I wanted to chime in on this title because I recently had the chance to finish it off and frankly, after allowing for time to digest the experience, I think that Resonance is one of the best RPGs I've played. The game is unique, the characters are lovable, the story line is intriguing, and the game play is fantastic. When this title came out it often got overlooked for Final Fantasy. What a mistake that was because Resonance is the best traditional RPG on PS3 (not including Valkyria Chronicles, another of my favorites on PS3 and one that I don't consider an RPG for all intensive purposes). First, the game play is really interesting. Only a few buttons, but somehow the fighting system captured me, even after playing the game for 50+ hours. Its really dynamic and there is a ton of strategy and variety. The action sequences are equally enjoyable to watch. I think that a lot of the bad reviews came from people that may not have given the game play a chance. Yes it's complicated to learn at first and it can be difficult at times, but once you have it the reward is a very long RPG that doesn't feel like grinding. Second, the story line was really intriguing. Like a lot of RPGs these days it can be hard to follow, but I referred to the full story line on Wikipedia as I worked my way through and found it to be extremely captivating. This would really make an excellent movie in my opinion. Third, the characters are awesome! The best that I can recall for any RPG I've played. They are funny, witty, and I just wanted to root for them no matter what they were doing. Lastly, the game play was unique. Little things, like buying clothes and dressing your characters up, ended up sucking me in for hours. In the end, I give Resonance 5 stars for keeping me entertained for many months. I only wish I could play it again for the first time.
A**L
Really fun battle system, but everything else is pretty bad.
If I was judging the game based solely on it's combat system I'd give it 5 stars, but there's more to it than that. The story is VERY slow! I've put over 50 hours into the game and it's story has opened up about as much as any other JRPG would at the 10 hour mark (and JRPG storylines are already pretty slow). Most of the game's "main" missions feel a lot more like good side missions in other games and its side missions are just a step above the worse kind of side quests found in MMORPGs. What I mean by "good side missions" is that the story told in them don't seem to be of any relevance to the MAIN story, but are still alright by themselves. I could have forgiven this if the chapters weren't extremely padded out. I feel that the high difficulty of the game was put in to force a lot of grinding, or to force you to do all of the side missions along with some grinding before trying main missions. The dungeons are also extremely long since every encounter is a struggle for life that takes the most strategic planning to make it out alive, where the boss battle are even harder and take even more trial and error to complete. In the end, it all makes the game much longer than it needs to be. But again, the battle system is very unique and fun. I don't like how the tutorial is mostly just text though, since the game isn't like anything else out there, they do the tutorial very sloppy. But I did like the fact how whenever I got better at the game was because I learned a new trick in the battle system, rather than it just being because I leveled up a few times.
D**S
Great game if you like strategy
**Updated April 25th** I have finished the game (it took about 80 hours) so here is the final review. I have also added combat tips to the end. First of all, I love the game. The combat is awesome if you like strategy games. The game has more in common with strategy/rpgs rather than traditional JRPGs. As in any rgp you can roam inside the cities, get side quests, and explore the world map. However, the combat and the missions are very much like that of turn based strategy games. In fact, ROF is more like a strategy game under a JRPG disguise. Although the combat looks flashy and cool, as I saidbefore, RoF is not an action oriented game. The combat is very deep and strategic. Also learning curve is steep, it takes several hours to learn all the intricacies of the combat, and I will not attempt to explain it here. (I have added some tips and tricks at the end). However, the turn system is very similar to Valkyria Chronicles, it is a mixture of turn based and real-time (while you are moving the enemy also moves and can attack you). Flanking, timing, the type of attack etc. all plays a key role in combat and makes it very satisfying. They are nice to watch too, although your eyes would be on the action gauges most of the time. There is a tutorial that introduces every battle action but it does not tell you about the tactics. (Think of chess, you can learn the rules in half an hour but you'll have absolutely no idea about the tactics). So the game got better as I played because I began to discover some of the mechanics and the tactics not described in the tutorial. It also has some real-time elements that require timing, which keeps things interesting and gives you some more tricks to help you. (For example, you can manually evade physical attacks if you time your movement right). It takes a long time to master every trick of the combat, but it is very satisfying when you discover something new. Leveling and customization is all about the guns not the characters. There are 3 types of weapons (handguns, machine guns, and grenades). As the characters use a weapon they get more proficient with that weapon and level up. A character's level is the sum of all 3 weapon levels. For example, a level 20 character can be level 15 handgun, level 4 machine gun, level 1 grenade. As they level up their hit points and respective gun weight limit improve. Also they gain some additional effects (5% stun chance for instance). You can only customize your weapons. Guns have 5-6 attachment slots (magazine, grip, sights etc.) that you can upgrade with the parts you found. Also you can add extensions to all slots(e.g. adding another barrel to the barrel). However you have space and weight limits that you need to consider. Finally, you can also craft special parts from the basic materials you get from monsters. There is no other customization. There is no armor either, however characters can equip two rings some of which are protective. You can buy a lot of different dresses but they have no effect other than changing the looks of your character (this also affects cutscenes as they are done with the in-game engine). The story is slow to start. It starts to pick up after Chapter 5 (which would be 10-20 hours into the game depending on the number of sidequests you do), but it is one of the weak points of the game. It does get interesting, but a lot of things are left unexplained even after the game is finished. Simply put, this is not a story-driven game. There are a lot of fetch quests at the beginning but at least the NPCs are quirky, and the interaction between the characters can be funny sometimes. Later on, I got more interested in the story but game only hints at what's going on and never fully explains the background or the motives of the characters. In sum, this is not a traditional JRPG like Final Fantasy or Lost Odyssey, it is more similar to strategy games like Valkyria Chronicles. Also if you want fast paced, action oriented, quick resolution combats (e.g. Tales of Vesperia) then this is probably not the game for you. If you like turn based strategy/rpg games (Jagged Alliance, Front Mission, Valkyria Chronicles, etc) with a lot of depth then I believe you will like this game. *** Some Combat Tips and Tricks *** In ROF, you have access to the full combat from the beginning (opposite of Final Fantasy XIII from what I hear). However, as you play you get a better understanding of the mechanics and the tactics. In other words, the combat opens up naturally and always stays fresh. Below are some tips but I believe half of the fun is discovering them. If you feel confused, then these might help. Also the guy next to the billboard in the guild gives one new tip each chapter. Always talk to him. -The letter next to the enemy bar indicates which one of your characters the enemy is aiming. -The enemy won't shoot until the end of the turn (even if their aiming bar is full) unless they are aiming at the character you are moving. If they are aiming at the character you are moving, they'll shoot in real time when their aim gets full. -During hero runs you are invincible and also you can regenerate more because the turn lasts longer (depending on the distance). However, that also means enemies will have longer time to aim at characters. -The circular green bar around the enemy is their equipment health (weapon, armor, shield etc). You will not be able to damage their body until you create/find an opening. The green bar is not always a full circle and if that's the case, you can make a hero run (or walk around while they are aiming at somebody else) and shoot when you have the right angle to hit the body. Or if you jump during hero run you randomly hit all body parts, you might get some hits to the body even if they are shielded. -Getting rid of the enemy parts (equipment) will give you materials for upgrades. -Try to set up the tri-attacks in a long range. The longer the running distance, the more time to shoot (and regenerate). -You can make a tri-attack even with 1 resonance point. This can be helpful if the distance between the characters is long. You can also use it to move one of your characters to safety if he is going to be shot as soon as you end the turn of the current character. -Charge acceleration is very important. Try to add barrels as much as you can. Also try to shoot at the highest possible charge to activate the skills. -Dual wielding helps a lot in the later game(after chapter 10-11). It doubles your damage and chances of activating skills even if the second weapon may reduce some of your stats. -During a tri-attack, the enemies inside the triangle won't move, the ones on the outside will. -If you are outnumbered stun and electro grenades can give you valuable time.
C**A
Gran juego
Gran JRPG pobremente apreciado
M**W
Great game
Would recommend great game
ใซ**ใผ
ๆธใใใใชใ้ญ ๅ
ใจใณใใชใใจใฟใใใฃใ่ฒทใฃใฆใใฌใคใใฆใใๅฝๆใ2010ๅนดๅ้ก๏ผใไฝใใฎใใps3 ใๆ ้ใใใใใๅค้ ใใซใๅบใซ่กใXbox360็ใ่ณผๅ ฅใใฆใใ็ดใใฆใพใงใใใใซใใฌใคใใใใจๆใไน ใ ใซใใใไฝๅใงใใใใพใRPGใจใใฆใฏๆฌๆฐใฎใฒใจ่จใงใไฝ้จ็ใใใฃใฆใพใใใๅบ็คใใๆฆ้ใ้ฃใใใใใชใ้ ญใใฒใญใใชใใจๅใฆใพใใใใใซใฒใผใใผใฎ่ชๅใงใใใ้ไธญใงๆใๅบใใใซๆๅพใพใง็ถใใใชใใจ็พๅจใใกใใใกใใใใฌใคใใฆใใพใใ้ฃฝใใพใใใญใใใ ใใฏ๏ผ็ฌ๏ผใ้ๅป็ใช็ฎฑๅบญใฎใใใชใดใผในใใฟใฆใณๅใฎ้ฒใ็ฌ็นใชไธ็ใ้ญ ๅใฎๆใไฝใ3ไบบใฎ่ฅ่ ใฎไธปไบบๅ ฌใจใใจใฆใๆตใจใฏๆใใชใๅคง็พฉใงๆฆใใชใใใฐใชใใชใ้ญ ๅ็ใช็ธๆ้ใๅๆนใจใ้ใใใฎใ่่ฒ ใใชใใใไธปไบบๅ ฌใใกใฏใใใงใๆใใๅใฃๆใใฎไปไบ๏ผใๆฅใ ใใชใใฆใใใพใใๆญฆๅจใ็ด ๆใ้ใใใใจใๆน้ ใๆฅฝใใ๏ผ่กฃ่ฃ ใ๏ผใๅ จใฆใซๆผใใฆใใฉใณในใฎ่ฏใใๆใใพใใใใฎ้ญ ๅใซๅใใคใใใๅ็ฑณ็ใพใงๆใๅบใใฆๆฅฝใใใงใใพใใps3 ใฏๅๆๅใใๆๆใใฆใใชใใฃใใฎใงใใใ2.3ๅบฆๆ ้ใใใใจใใใใใใฎไฝๅใ็ถใใใใใซๆ็ตๅps3ใ่ณผๅ ฅใใพใใใใญใฃใฉใฏใฟใผใฏๆๅใชใผใณใใซใกใใใซใใฃใใใงใใใใไปใฏใดใกใทใฅใญใณใใใใใชๆๅณใงใซใใณใใใฆๅคงๅฅฝใใงใใๆฅๆฌ่ช็ใฎๅฃฐๅชใใ้ใ็ด ๆดใใใๆผๆใใใฆใใใฎใง๏ผใจใใซใชใซใในใฟใผ็ฌ๏ผใ่ฑ่ช็ใฏ้ฃฝใใชใใใใฎๅฅใใผใธใงใณใจใใฆใๆฅฝใใใพใใใพใ ใพใ ใใใใใใใพใใใใใฎใธใใงใ
S**S
Four Stars
The game play is great the story pulls players in with the feelings of the characters
R**A
Hmm...
I'm not sure why so many people had trouble with the battles in this game. They can prove challenging at times, but the mechanics are very simple and straight forward, in my opinion. I've played games with overly confusing battle mechanics and this isn't one of them. As for repetitiveness; generally, all battles play out the same but different enemies have different weak spots and taking advantage of those is key to the battle. Some battles are difficult but not so much that they are un-doable. I hate games that make you grind and have a sharp learning curve but I didn't have those problems in this game. But I suppose everyone is different, hence the reviews. I really enjoyed the atmosphere, plot and characters in this game. It definitely has a unique feel to it. Actually, 'unique' could be used for the entire experience; I certainly haven't played a game like this before. The main character, Zephyr, was a nice change from typical hero archetypes. He is more of an anti-hero with a dark past; he's not a particularly nice kid, but not a bad one either. Bad things happened to him but he doesn't whine about it. Besides the plot, the relationship between the three main characters keeps the game going. All in all, I enjoyed this game enough that I am still hoping for a sequel.
Trustpilot
2 weeks ago
1 month ago