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🎲 Forge your legend in a world where every choice echoes.
Greedfall for PS4 delivers a rich roleplaying experience with full character customization, a vast magical island to explore, and a quest system driven by meaningful choices in combat, diplomacy, and stealth. Praised for its immersive storytelling and dynamic world, it offers a fresh alternative to traditional RPGs with no repetitive fetch quests and a mature, evolving narrative.





| ASIN | B07TBGWMP7 |
| Best Sellers Rank | #25,217 in Video Games ( See Top 100 in Video Games ) #1,454 in PlayStation 4 Games |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| Computer Platform | PlayStation 4 |
| Customer Reviews | 4.1 4.1 out of 5 stars (1,349) |
| Date First Available | June 20, 2019 |
| Global Trade Identification Number | 00859529007331 |
| Item Weight | 2.47 ounces |
| Item model number | 790733 |
| Language | English |
| Manufacturer | Maximum Games |
| Product Dimensions | 6.7 x 5.3 x 0.6 inches; 2.47 ounces |
| Publication Date | September 10, 2019 |
| Rated | Mature |
| Release date | September 10, 2019 |
| Type of item | Video Game |
| UPC | 859529007331 |
I**E
Unexpectedly awesome
I've been really wanting a good RPG to sink my teeth into, and this more than delivered. I pre-ordered this largely because I like supporting smaller game developers, and I am very happy that I did. A lot of reviewers compare the gameplay to The Witcher, or Dragon Age, and they're not wrong. You control one main character, and you can use a strategic pause to stop combat and deliver commands. But the pause here feels more organic to me, personally. Going from sword to gun to trap feels really seemless. Where Greedfall really shine though is the quest system. I don't really have the slightest idea what is happening in the main story. I helped get my cousin into some position on the island, and he gave me some tasks that he wants me to do, but... he can wait, right? He's a lord! It's not like he's wanting for anything. I'm on an island full of people who need things done, and I'm just crazy enough to do them. So far, I've interrupted a crooked guard ring from extorting merchants, stopped a group of guards who apparently beat a new recruit to death, and preventing three guards from harassing a native... starting to see a pattern here... what is my cousin doing up there? Of those three examples, I want you, the reader, to notice something; no fetch quests! I've yet to encounter a quest where they say "Kill 10 bears, bring me their coats for some reason that will never become clear, and you may earn the title of Bear Slayer, which is totally useless!" Every quest that I've done so far has some kind of political intrigue, and your choices absolutely matter. Are you a jerk? Expect people to let you know you're a jerk. Are you too nice? Expect to see some bandits trying to take advantage of that. Are you gay? I've yet to see anyone treat anyone any different in this game because of their orientation (which is great), but I more wanted to run home the fact that you can be in Greedfall (and real life; it's 2019). The long and short of it is; I am thoroughly enjoying this game. The only real things someone could complain about, I guess, is the graphics sometimes seem a bit week. A cape might float through a wall or something, or someone's teeth in a dialogue cut scene might seem strange. But, hey, I grew up in the age of 16 bit RPGs. A cape floating through a wall is not a big deal to me. Short answer: if you're in need of a good RPG, get this game
R**L
Beautiful fun game. Love it!
I waited until a few patches to play this game. I do that for just about every game I get. It means I'm never first, but I usually get the best out of the games I play this way. Greedfall is a beautiful game. I love the 3rd person gameplay. I like the voice acting. And I love that I can make such a good looking character. I find the magic fun to play. I was worried about the magic because of the colonial setting, but it fits just fine. And the auto targeting it does when I use my shadow punch attack is fun and pretty. Like a super combo! The environments are gorgeous and the world is huge. They really outdid themselves on this game. The crafting is a little limited, but the choices for weapons are not. I don't like using maces, I'd target a stave. But the mace lends to the whole battle mage thing. And that's fine. I usually don't ever switch to a physical weapon anyway. I like to keep it 100% magic user. I am really loving this game. Kind of a slow start, but it really picks up once you hit the mainland. More than enough sidequests to keep me hooked and entertained. This is a great game. And they really have been quite accommodating when it comes to fixes. Great game, great company.
D**S
Lazy design, invisible walls, great storytelling
Greedfall is a game with a well done story line and plot, a clearly defined world with fleshed out politics and history. Unfortunately the technical aspects of the game are its downfall. Graphics are respectable for the PS4, and the combat system provides 12 hotkeys and isn't overly complicated, although it is ludicrously unbalanced in favor of the player. "Never trust a game without a jump button" is a credo I believe in, and it applies to Greedfall in spades. A game whose premise is one of exploration frustrates your attempts to do so with objects as simple as a rope fence that your character cannot hop over, or a low-hanging tree branch. Want to crouch and crawl under the branch? Your character can clearly fit underneath it, but the game prevents you from going forward. Out in the wilderness, the challenge is not so much in finding what you're looking for as it is finding a path to it that isn't blocked by invisible walls or tiny changes in slope/height that your character cannot traverse. It's most annoying in locations where there is a short platform. You can't just climb onto it, you have to walk around it until you find the short ramp that allows you to ascend to something that barely comes up to your character's knees. Likewise, on occasion when you might like to fall from a height (small or large) to save time in movement (on a twisty mountain path, for example) you simply cannot. Lazy design is likewise reflected in buildings. Almost without exception, every governor's palace is the same as all the others. Every tribal chieftain's hut is the same as the others, right down to which containers have loot in them, which you can steal while the owner looks on happily at you. In a world that is supposed to be new, fresh, and ripe for exploration, each building feels like just another copy of every building like it that you've already seen. The excellent story is unfortunately marred by game design as well. No spoilers, but in one sequence you enter a building and find a note indicating that someone is about to be murdered. You can run right out and stop it - no, wait, you can't, the game tells you that the door you just came in through can no longer be opened. It's not locked or barred, you just can't run out and save the man's life. You have to go through the rest of the building and find a bunch of clues first. And once you know that, you stop worrying about the man because you know he's going to be alive for at least as long as it takes you to find all those clues. In another segment of the game, you learn that someone you like is at risk of being assassinated. However, you can't say anything about it, despite the fact that you have written evidence. You just have to wait for the point in the game when your character is suddenly allowed to speak about the assassination plot. The game gives the illusion of being open-world and non-linear, but many times you'll find that you're required to do things in a predetermined sequence when you might have other ideas about how to solve a problem. It's common to fully explore an area and find everything, only to later be given a quest to go back to that same area, where suddenly something you've already seen has become important, or something that wasn't there before has suddenly appeared, in plain sight. This disincentivizes exploration of wilderness areas until you're given a quest to go to that particular area. Customization is touted in the advertising for the game. Character customization is on par with games from ten years ago. Don't expect to be altering cheekbones or changing eye color. The skill tree is okay, although some skills are "one way" - if you have A you can get B, but if you have B you can't get A. I'm playing on a 120" screen and even I can barely make out the little "one way" indicators. Abilities and Talents don't really follow a tree as such, and there isn't much customization there. Some talents are unnecessary as you can simply find someone to carry out those tasks for you in exchange for gold. People who won't carry out tasks for you are the two companions you're allowed to have with you. If you come to a door that requires Lockpicking 2 to open, and one of your companions has Lockpicking 2, you can't control them or even ask them to open the door. Your character just stares wistfully at the locked door while the companion with the lockpicking skill whistles a jaunty tune. You can change the equipment used by your companions, but not their development of skills or abilities. I enjoyed the game but was frustrated with my character's ridiculous lack of ability to go over or under simple barriers, or running into invisible walls. The cities/settlements lack distinct identities because of the replication of buildings, which is a shame as the cultures of those cities are so well-defined in the storytelling. And being forced to deal with some situations in a linear fashion is annoying. Being able to shape the experience points and trees of the companions would have been nice. A minor issue worth noting is that if you're playing as a female character, on a number of occasions, characters will mention you as "he" or "His Excellency." Seems like they should have caught that in beta and/or QC, but it's still there even in v1.3 I hope the people responsible for the characters, plot and story have the chance to work on a game that truly allows for exploration (including jumping!) and non-linear play. That's a game I would buy in a heartbeat. For a game so rich in storytelling, the climax is pathetic, predictable and short, and the post-game wrap-up sequence is merely some brief narration over a few cut scenes. There is no interactivity to it either. The romance mechanic was the only other hole in the storytelling. It was useless in game and your "soul mate" will seldom if ever behave any differently. Overall this was good for about 50-60 hours of gameplay and given all the issues with the game, I'd suggest waiting for it to hit a $19.99 price point.
M**Y
A Captivating Adventure Awaits
As a long-time fan of RPGs, I couldn't resist the call of Greedfall. And let me tell you, this game does not disappoint. From the moment I booted it up, I was completely immersed in the game's world, which is equal parts beautiful and dangerous. The story follows De Sardet, a diplomatic representative who must navigate the politics and dangers of a mysterious island, Teer Fradee, in order to find a cure for a deadly disease plaguing their homeland. Along the way, you'll meet fascinating characters, explore stunning environments, and fight a wide range of foes. One of the things that really sets Greedfall apart from other RPGs is its unique setting. The game's world draws inspiration from 17th-century Europe, but with a twist. You'll encounter magic, strange creatures, and a complex web of politics that makes every decision feel weighty. The game's combat is also top-notch. You'll have a variety of weapons and abilities at your disposal, and each encounter requires careful planning and execution. But what really sets the combat apart is the way it blends seamlessly with the game's story. Every battle feels like a natural extension of the game's narrative, rather than a separate system tacked on for the sake of gameplay. The graphics and sound design in Greedfall are also worth mentioning. The game's environments are breathtaking, and the attention to detail is impressive. The voice acting is also excellent, and the game's soundtrack perfectly captures the mood of each scene. All in all, Greedfall is a truly captivating adventure that I would recommend to any fan of RPGs. It's a rare gem that manages to be both familiar and fresh, and it's definitely one of the best games I've played in recent memory.
R**S
AA May Be The New AAA
I have recently finished Greedfall after taking my time with the game and now feel like a review is deserved. The Good: Main story = One Star. The game description pretty much gives the basics and no spoilers on my part, so that’s all I will really say about that. Interesting side stories as well. I especially liked the ending. Which brings me to the next. Ending = One Star. Not only do you have an option at the end on what to do, any faction(s) you side with will most likely fair well at the end as well. Once again the end game could change this outcome. But it is absolutely better than some AAA games I have play where no matter what you seem to do to help the factions you like, they get screwed over in the end. (ie. FONV.) Beautiful Scenery = One Star. I just loved the landscape. I often just took time out to take screen shots of places I traveled through. The streets, the docks, the trees and paths set with the sky. Just great. No micro-trans actions or other monetized crap! The game is the game you paid for! = One Star. I feel like giving the game two or more stars just for this alone due to the fact that this issue alone is IMHO one of the main things that is destroying gaming today. You know what, on second thought I will give it Two Stars for it after all! Customized Character = One Star. Yes, I have seen games with better character creation than this one. But so many games (including AAA ones) do not have it at all. So this is worth one star. Romance able characters = One Star. Not only can you have hetero romances but can even have same sex romance options. The Bad: Graphic Issues = Minus One Star. Yes, there is some jank and animation issues. But nothing game breaking. Personally I am not a graphic worshiper but I know this matters a lot to some gamers. No First Person Perspective = Minus One Star. First person for me really creates the feeling that I am in the game and for that reason alone I by far prefer it over third person. Also third person just feels like someone is always in my way, blocking my view. I know many gamers do not agree with me and that's fine. But this is my review, so there it is. Overall. Even with the minus two Stars I still give 6 Stars to this game. I of course realize the maximum rating is 5 so 5 it is. Give this game a shot. For a AA game it more than worth it. BTW it is about $10 cheaper than most AAA games as well.
S**J
If you love Dragon Age and the Witcher 3, get this!
I didn’t even hear about this game until a week before it came out, but I am so glad I did. The game play looked fun but I was still skeptical. Well, I got it and played it for 12 hours straight. It’s very well done. Especially considering the budget. PROS: Reminds me a lot of DAO with regards to picking your own skills and abilities. You’re not locked in to only being a mage or just a 1H sword. You can be a mage with a gun or a mage that sets traps, or a 1H or 2H sword who uses freeze spells and traps. The story is pretty good as well. I love how your choices have legit consequences... CONS: It had some bugs most of which were fixed, but there some clipping. Also, a lot of people complained about the reuse of textures/etc but I don’t have a problem with it especially considering the time period. OVERALL: It’s a really great game. BioWare needs to take notes.
M**R
Bioware Watchout here comes Spider
I have played all of the other games created by Spiders studio. Each game the studio is able to build and improve in both writing, voice over, and technical issues. This game is by far their best work yet. This game isn't free of flaws as there are some technical flaws in the game but the overall story and combat is better than current AAA RPG titles out with bigger budgets. Given this game smaller budget it is nice to see this studio was able to deliver such a master piece. I won't ruin it by going into the details of the game for others but I truly have enjoyed Greedfall and have completed the story many times now and plan to complete more play throughs. The last RPG that captivated me for this long was Bioware at its prime with Mass Effect 2 and Dragon Age:Origins. Since those games have launched I have not found any other game to replay over and over like I am with Greedfall. Hopefully Spider will be able to create another master piece in a few years.
J**O
Not a Bioware Fix.
I spent about 10 hours playing this game. The first 5 hours the game is interesting enough to keep me playing. Once I got past the intro and started fighting my way through areas and exploring/questing, I realized this game just wasn't for me. First of all let's talk about exploring. The player is literally locked out of exploring most areas early game. You will need to upgrade your abilities before you can get to most areas worth going to. So you might as well skip exploring and just stick to quests in the beginning. I was hoping the loot would get better or more interesting as I played on. Picked up my first legendary chest piece in the game towards the end of my 10 hours. There was nothing interesting about it, it wasn't even better than the chest piece I found in the intro to the game. The loot is all incredibly boring and unexciting. I gathered 3 companions in my playthrough. They all have quests they want you to help them with. I did one quest for the first companion, Kurt(I think that was his name). After completing it i was hesitant to do another quest for any of my companions, it was just too boring. On top of that, none of the companions are interesting and they all join your party in really unimaginative ways. Honestly, the game felt like one giant fetch quest... Running back and forth all day telling people why they shouldn't be fighting. Also, a lot of people are saying this game is like an old school Bioware game, IT IS NOT! That is what suckered me into buying this game. It is obviously a marketing ploy. This game is worth 20-25 dollars max. I got burned at 40.
T**S
Great
Awesome game, just wish the guns worked a little more like primary weapons and not like a special ability. Ether way if you love dragon age and the like you will love this.
C**R
Great game
Brilliant game.
ヒ**ロ
箱庭RPG
オープンワールドのアクションRPGではないです。 発売前はオープンワールドと思ってましたが実際はマップからエリアを選択、そのエリア内の箱庭マップ内を自由に動き回るだけです。 一つの広大なマップではなく感じ的にはボーダーランズみたいな感じでエリア分けされてる。 一個一個のマップは底迄広くはなく適度な大きなの物ばかり。 内容は新大陸が発見されその島見つかった魔法を巡って原住民、移住民の勢力が入り乱れてる所に中立国の主人公が島に上陸するっていう内容。中立国の元首のいとこが変わりに島の探索、他の勢力への接触等をする。 描写は中世ヨーロッパにファンタジーを混ぜた様な感じ。 なので装備等鎧や剣等だけど魔法を使うリングや銃も使える。 スキルツリーは3種類あり基本攻撃に関するツリー(片手剣使用の際の攻撃力アップ等。)で上げていくとそれに沿った攻撃スキル等も習得出来る。 アビリティに関するツリーは装備品に影響だ出るもの。例えば魔法を使いたかったら精神力や魔法力のスキルを上げないと強い魔法リングが装備出来ない等。スキルのレベルと装備の質レベルが合わないと装備出来ない様になってる。 最後のタレントツリーはキャラクターの戦闘外のスキル。宝箱解除等も全てこのツリーでアンロックしないと出来ない。 ただ突っ込み所が多く魔法ガンガン撃ってライトニングダッシュ(一瞬で回避出来るスキル)等使うくせに1mも無い様な丸太を渡るにもスキルを解除しないといけなくて”無理だ、練習しなくては”とか言い出す。岩の隙間をすり抜けるにもスキルがいるという始末。 基本ツリーのポイントは毎レベルアップ毎とマップに点在するスキルポイント獲得場所で入手。 それ以外は次のどのレベルでポイント入手か表示されている。 内容に関してはあっち行ってこっち行っててのが多い。 マップのロードを待たせない為にマップ移動毎にキャンプに移される。 この時に仲間の設定(2人連れて行ける)や買い物、クラフト等出来る。キャンプにいる間にロードが完了する仕様にされているので用がなければそのまま出ても大丈夫。ただ毎回キャンプに行く必要がある。 ファストトラベルはあるけどマップから自由には出来ない。 マップ内に探索で見つけれるキャンプ設置場所がありそこから他のキャンプや発見した村等で行ける。 ファストトラベルポイントに自分で行ってという必要がある。 全体マップがかなり不親切。全体マップ、エリアマップと確認が出来ないので一々エリアに入ってからそのエリアのマップを開かないといけない。後ファストトラベルも場所名だけで選択する必要があるのでどの場所が何処なのか分かりづらい。 キャラクリは出来るけど基本不細工しかいない。登場人物も全員一昔前の不細工ばかり。 一番まともだろうと作ったキャラも実際プレイしたら常に困った様な顔をしており基本こんな顔しか無理なんだろうと思うレベル。 戦闘は序盤のみ苦戦、序盤が終わればもう魔法ごり押しで相手が誰だろうと勝てる。 回避スキルが無ければギリギリのタイミングでの回避じゃないとそのままホーミングミサイルみたいに避けた先に攻撃が来る。当たる瞬間にサッとかわす感じ、ただ回避スキルを解除したらもうそんな事しなくても簡単に回避出来き回避回避遠距離から攻撃で簡単に勝てる。味方もちゃんと攻撃してくれるので戦闘はそこまで難しくも無い。 全体の難易度は低いと感じる。 ウィッチャーの様な広大な世界やストーリーには程遠いが充分没頭出来る作りで悪くは無い。
E**O
Perfeito na entrega
Ainda não joguei .as vi o gameplay dele e gostei ...entrega como sempre da Amazon nota dez
F**R
Excelente juego.
Excelente juego si buscas algo parecido a dragón age o mass effect, algo corto pero muy entretenido
Trustpilot
2 months ago
1 week ago