---
product_id: 48625257
title: "Curse of Strahd: A Dungeons & Dragons Sourcebook"
price: "$122.97"
currency: USD
in_stock: true
reviews_count: 8
url: https://www.desertcart.us/products/48625257-curse-of-strahd-a-dungeons-and-dragons-sourcebook
store_origin: US
region: United States of America
---

# Stunning full-color artwork & maps Comprehensive 100+ page sourcebook Designed for levels 1-10 characters Curse of Strahd: A Dungeons & Dragons Sourcebook

**Price:** $122.97
**Availability:** ✅ In Stock

## Summary

> 🧛‍♂️ Enter Barovia’s shadows—where every session is a legendary tale of horror and heroism!

## Quick Answers

- **What is this?** Curse of Strahd: A Dungeons & Dragons Sourcebook
- **How much does it cost?** $122.97 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.us](https://www.desertcart.us/products/48625257-curse-of-strahd-a-dungeons-and-dragons-sourcebook)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **High-Quality Production:** Premium paper, beautiful layouts, and detailed maps make this a collector’s must-have.
- • **Rich Lore & Complex NPCs:** Engage with memorable characters and intricate relationships that elevate roleplay.
- • **Dynamic Semi-Random Structure:** Experience a fresh, unpredictable journey every time you play.
- • **Expertly Crafted by D&D Legends:** Created by Chris Perkins & Jeremy Crawford, ensuring top-tier narrative and gameplay.
- • **Immersive Gothic Horror Campaign:** Dive deep into a dark, atmospheric adventure that redefines D&D storytelling.

## Overview

Curse of Strahd is a 2016 Dungeons & Dragons 5th Edition sourcebook featuring a gothic horror campaign for character levels 1-10. Designed by renowned creators Chris Perkins and Jeremy Crawford, it offers a richly detailed adventure with stunning artwork, immersive storytelling, and a unique semi-random campaign structure. Praised for its depth and atmosphere, it challenges players with complex NPCs and a dark narrative, making it a top-rated choice for serious DMs and players seeking a memorable, intense roleplaying experience.

## Description

Warning:Not suitable for children under 36 months Adventure design and development by Chris Perkins and Jeremy Crawford. A fantasy-horror adventure for characters levels 1 - 10 DUNGEONS & DRAGONS Roleplaying Game Year published: 2016 Sourcebook

Review: the quality of the book itself is excellent. The accompanying artwork - I bought this book to run for my group once we finish our current campaign, Princes of the Apocalypse. Wanting something of a change from the big, glorious dungeons of Princes, we talked back and forth and decided to go for Curse of Strahd thinking the atmosphere and horror elements would be refreshing. After receiving the book and reading through, I honestly can not wait to run this adventure. Firstly, the quality of the book itself is excellent. The accompanying artwork, layout, color scheme and maps are all beautifully thought out, well ordered and presented on very good quality paper. DnD books obviously cost a good amount of cash and, thankfully, this book feels like you are really getting your money's worth. The campaign is very well written with solid characters, lore and locations. Strahd himself is described well, he is a fun villain and there are plenty of tips on how to make him a diabolical, scheming foe for your players. There's also an interesting semi-random element to the campaign structure, which I won't go into detail about for spoiler reasons, but it's a novel idea that I think will be a lot of fun, especially if you end up running this adventure again. This is a pretty open ended game which means you, as a DM, will need to put the work in beforehand to get it all ready, but every step of the story is well explained and laid out so once the work is done I think even new DMs will be able to run this easily. Again, the book guides you with helpful tips and details on how to create the atmosphere of horror, run the monsters and role play all of the non-player characters. The only minor gripe I have is Castle Ravenloft. Though the included map is beautiful, expansive and will make for an incredibly memorable location, the map is isometric and highly stylized. This means it is quite impractical as a battle map if you want to use it like that, either online or with miniatures. With all of the maps in the book being really wonderful Mike Schley top-down examples, the jarring difference for Castle Ravenloft, the finale and main focus of the entire game, is a big shame. Saying that, the map is still usable, even if just for reference and flavor but personally I am going to re-draw it in a more practical format for when my players decide to visit.
Review: Possibly the best adventure for 5th edition so far - This is an excellent adventure, well written, and extremely fun - as long as you as the DM and your party as players are clear right at the outset that this adventure is _gothic horror_. When run "straight", and with a role-play centric game style, it is likely to destroy your party from the inside as much as from attacks by monsters. Winning is... unlikely, if you play by the rules and define winning as "beating the boss". But, that's by design. If everyone is on board with the fact that this game is meant to be like that, then you're going to set off on some of the best drama I've seen in any adventure for 5th edition. It has kept our party of five players busy for 18 months, played once a week for 3-4hrs each week. We've had multiple character deaths, and characters turned so paranoid and hopeless that... well... Many unforgettable table moments have been had running this game. We have had characters and players break down crying over events in this game. That's part of the fun, that's how invested you can get. It can be intense. I will say that there is a lot of information you as a DM will need to read well - and have notes on - before running the campaign; there are many NPCs, locations, and relations you'll need to be on top of. So, it's a bit daunting to run. You can, of course, tweak it to a different style of play - dole out additional magic items, mix it up, de-power a few monsters, and run a more standard fantasy "the hero's are going to go hero!"... but I think you can get that in most other adventures. Treat this one like the dark brooding horror it is and see how that changes your game. Just don't forget to offset it with humour from time to time.

## Features

- Warning:Not suitable for children under 36 months
- Adventure design and development by Chris Perkins and Jeremy Crawford.
- A fantasy-horror adventure for characters levels 1 - 10
- DUNGEONS & DRAGONS Roleplaying Game
- Year published: 2016
- Sourcebook

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 17,050 in Books ( See Top 100 in Books ) 19 in Role-Playing & War Games |
| Customer Reviews | 4.8 out of 5 stars 7,792 Reviews |

## Images

![Curse of Strahd: A Dungeons & Dragons Sourcebook - Image 1](https://m.media-amazon.com/images/I/81ibdqvFn6L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ the quality of the book itself is excellent. The accompanying artwork
*by M***Y on 9 January 2017*

I bought this book to run for my group once we finish our current campaign, Princes of the Apocalypse. Wanting something of a change from the big, glorious dungeons of Princes, we talked back and forth and decided to go for Curse of Strahd thinking the atmosphere and horror elements would be refreshing. After receiving the book and reading through, I honestly can not wait to run this adventure. Firstly, the quality of the book itself is excellent. The accompanying artwork, layout, color scheme and maps are all beautifully thought out, well ordered and presented on very good quality paper. DnD books obviously cost a good amount of cash and, thankfully, this book feels like you are really getting your money's worth. The campaign is very well written with solid characters, lore and locations. Strahd himself is described well, he is a fun villain and there are plenty of tips on how to make him a diabolical, scheming foe for your players. There's also an interesting semi-random element to the campaign structure, which I won't go into detail about for spoiler reasons, but it's a novel idea that I think will be a lot of fun, especially if you end up running this adventure again. This is a pretty open ended game which means you, as a DM, will need to put the work in beforehand to get it all ready, but every step of the story is well explained and laid out so once the work is done I think even new DMs will be able to run this easily. Again, the book guides you with helpful tips and details on how to create the atmosphere of horror, run the monsters and role play all of the non-player characters. The only minor gripe I have is Castle Ravenloft. Though the included map is beautiful, expansive and will make for an incredibly memorable location, the map is isometric and highly stylized. This means it is quite impractical as a battle map if you want to use it like that, either online or with miniatures. With all of the maps in the book being really wonderful Mike Schley top-down examples, the jarring difference for Castle Ravenloft, the finale and main focus of the entire game, is a big shame. Saying that, the map is still usable, even if just for reference and flavor but personally I am going to re-draw it in a more practical format for when my players decide to visit.

### ⭐⭐⭐⭐⭐ Possibly the best adventure for 5th edition so far
*by M***X on 1 August 2019*

This is an excellent adventure, well written, and extremely fun - as long as you as the DM and your party as players are clear right at the outset that this adventure is _gothic horror_. When run "straight", and with a role-play centric game style, it is likely to destroy your party from the inside as much as from attacks by monsters. Winning is... unlikely, if you play by the rules and define winning as "beating the boss". But, that's by design. If everyone is on board with the fact that this game is meant to be like that, then you're going to set off on some of the best drama I've seen in any adventure for 5th edition. It has kept our party of five players busy for 18 months, played once a week for 3-4hrs each week. We've had multiple character deaths, and characters turned so paranoid and hopeless that... well... Many unforgettable table moments have been had running this game. We have had characters and players break down crying over events in this game. That's part of the fun, that's how invested you can get. It can be intense. I will say that there is a lot of information you as a DM will need to read well - and have notes on - before running the campaign; there are many NPCs, locations, and relations you'll need to be on top of. So, it's a bit daunting to run. You can, of course, tweak it to a different style of play - dole out additional magic items, mix it up, de-power a few monsters, and run a more standard fantasy "the hero's are going to go hero!"... but I think you can get that in most other adventures. Treat this one like the dark brooding horror it is and see how that changes your game. Just don't forget to offset it with humour from time to time.

### ⭐⭐⭐⭐⭐ Great item for a D&D campaign
*by K***S on 13 February 2025*

Great book, no damage to the book

## Frequently Bought Together

- Curse of Strahd (Dungeons & Dragons)
- D&D Curse of Strahd Tarokka Deck

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*Product available on Desertcart United States of America*
*Store origin: US*
*Last updated: 2026-03-03*