---
product_id: 47906584
title: "Plaid Hat Games PH1001 Dead of Winter: The Long Night"
brand: "fantasy flight games"
price: "$49.43"
currency: USD
in_stock: false
reviews_count: 13
url: https://www.desertcart.us/products/47906584-plaid-hat-games-ph1001-dead-of-winter-the-long-night
store_origin: US
region: United States of America
---

# 60-120 min intense sessions 2-5 players for dynamic group play 722 pieces of immersive gameplay Plaid Hat Games PH1001 Dead of Winter: The Long Night

**Brand:** fantasy flight games
**Price:** $49.43
**Availability:** ❌ Out of Stock

## Summary

> 🧟‍♂️ Survive the Long Night — where every choice could be your last!

## Quick Answers

- **What is this?** Plaid Hat Games PH1001 Dead of Winter: The Long Night by fantasy flight games
- **How much does it cost?** $49.43 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.us](https://www.desertcart.us/products/47906584-plaid-hat-games-ph1001-dead-of-winter-the-long-night)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Social Drama & Tension:** Semi-cooperative play with hidden traitors guarantees unforgettable moments and bonding.
- • **Triple Modular Gameplay:** Customize your experience with Improvements, Bandits, and Raxxon modules for endless variety.
- • **Epic Standalone Expansion:** Dive into a fresh colony with new survivors and spine-chilling challenges.
- • **Stunning Production Quality:** Vibrant artwork and durable components that elevate your game night aesthetic.
- • **High Replayability & Strategy:** Every game is unique with tactical decisions, traitors, and evolving storylines.

## Overview

Dead of Winter: The Long Night is a standalone expansion board game for 2-5 players aged 14+, featuring 722 high-quality components and 3 unique gameplay modules. With 60-120 minute sessions, it blends cooperative survival strategy with intense social dynamics, including traitors and moral dilemmas, set in a post-apocalyptic colony facing zombie hordes and rival factions. Its rich narrative, stunning artwork, and deep replayability make it a must-have for serious board gamers seeking immersive storytelling and tactical depth.

## Description

From the manufacturer Survive the Zombie Threat Obtain more of everything that made Dead of Winter an epic struggle for power and survival! Experience a new colony full of new survivors and new gameplay elements, each of which is introduced to players through its own game scenario. Fight off bandits from another colony, build improvements to your colony, and most intriguingly, unravel the mysteries of the new Raxxon Pharmaceutical location. It is full of powerful items, but also full of Raxxon’s twisted human experiments that show up in the game as disturbing new enemies. No Base Game Required! Dead of Winter: The Long Night can be bought alone and is a fully-realized Dead of Winter experience by itself. You can also combine everything - characters, items, objectives, crossroad cards, etc - between The Long Night and the original Dead of Winter.

Review: Dead good... - Dead of Winter is a semi-cooperative game detailing the trials and tribulations of a colony of survivors in their first winter following the zombie apocalypse. There are lots of zombie games about at present but what first caught my eye about this one was the stunning artwork on the box and components. The production values are high throughout with clear and flavourful graphics. I won't go into detail about rules etc; suffice it to say that each player controls two colonists at the beginning of the game, all with their own special abilities and influence level and the group, as a whole has an overall objective to complete to win the game. Each turn consists of a new crisis afflicting the colony which the players have to deal with by spending the actions available to them. For example you might send one if your colonists out to the nearby town to search for supplies and food or you may use them to build barricades or try to clear zombies from particular locations etc. all the while that players are dealing with crises, the players need to work toward the group objective but also their own private agenda that they draw at the beginning of the game. They may need to amass the most food or medicine for example. However, it's also possible that one of the group is a traitor, working entirely towards their own ends which are at odds with the rest of the colony! Game play is very simple but also very tactical and the best laid plans can go astray due to the random element in the game: the Exposure Dice. Whenever a colonist moves through the winter cold to a new location or battles a zombie they must roll the dice. They may suffer exposure, take a wound or, worse still, be bitten! Colonists bitten in places crowded with other colonists can see the zombie plague rip quickly through the other survivors unless someone takes drastic action ( you know what that involves!!) Another fun element are the Crossroads Cards, randomly drawn, each card brings in interesting plot points which require players to make a choice, some of them drastic, between moral dilemmas. They don't apply all the time, the character the card is keyed to May not be in play for example, but they do add a sense of story to the game. All in all I love this game. It looks great, is easy to play but is different each time, giving it lots of replayability. Player interaction is also very good, especially when the group suspects a traitor is present! It's also fairly quick to play, even with a new group of players. Definitley worth a try!
Review: This Game Is Amazing!!! - \\\\\SHORT REVIEW///// Highly recommend it! Great for every type of person, smart or dumb it’s intuitive to learn and play. This standalone expansion has a similar number of components found in the original game however it also includes 3 extra modules that are all unique and exciting to play. This is odd as this is cheaper than the original game even though it surpasses it greatly with variety and substance. Unique and thought-provoking narrative is provided by each game and you can keep replaying this game knowing it will never get stale. Be warned that a decent sized space is needed. I do not recommend this game to people who have NO intention of learning the game as you won’t be able to pick it up easily if you are new to board games. I also don’t recommend this game to people who are going to only play a single game with new board game players, this is because warm up games are needed to get past the learning period and get to the good stuff (proper storytelling, tension, surprising twists etc). The game is so intuitive to learn that my family has mastered it only after a few games (trust me, that’s saying something)! REPLAYABILITY [⋆⋆⋆⋆⋆] STORY TELLING [⋆⋆⋆⋆⋆] COST [⋆⋆⋆⋆⋆] LOOKS [⋆⋆⋆⋆⋆] FUN FACTOR [⋆⋆⋆⋆⋆] STRATEGY [⋆⋆⋆⋆⋆] NEW MODULES [⋆⋆⋆⋆⋆] PICK UP AND PLAY [⋆⋆⋆] (long time to set up, preparation games are needed for new players) BUY THIS GAME and have fun! \\\\\IF YOU ARE PLANNING TO BUY THIS GAME///// I recommend that if you buy this game to have at least one person look at the rules and teach themselves how to play, after taking charge after a few rounds everyone should know how to play the game. The modules will be confusing to new board game players so if you are playing with them I would only introduce at most the improvement module to not over confuse them and yourself. If on the other hand, you are playing with board game pros the game handles this by allowing hardcore play for example. This allows for all walks of life to enjoy this game to its full potential. I’m trying to get my family addicted to board games and this is the second game I bought. I found it easier to teach them the game initially by referring to the information card that each player is given. I really recommend referring to this card as frequently as possible to increase the independence of each player and their overall knowledge of the game. \\\\\LONG REVIEW///// I was motivated to write a review as there isn't that much information on “The Long Night” standalone expansion compared to the original (When I posted this there are over a hundred reviews for the original game however only around 5 reviews on this standalone expansion). Something that is not made as blatantly obvious as I would like is that you get near the same number of components sold in the original game, they don’t skimp out on anything. When you buy this game, you are also given 3 extra modules that you can add at your discretion which are each unique and can cater to everyone’s interest and knowledge of how the game works. The artwork is beautiful, the pieces are made of strong card so that it will survive years of abuse, the number of flat figurines is immense. Because of the number of tokens, location pieces, cards etc you will need a decent sized table to fit everything on, especially if you include the modules. The story elements are amazing. When you take a break from the game you will be thinking about how to play the next move, strategists will love this. This game can be played fully cooperatively or a traitor can be added, this adds tension to the entire game and can add a shocking end to your game. Prepare yourself for the possibility of losing loving/strong relationships after backstabbing begins. The replay value is astounding, as someone who is extremely stingy when it comes to money this game is definitely worth every penny, it costs less than most other board games so that's a bonus. This game is a STEAL at < £30 when the original game has less substance and is more expensive. If you are not worried about owning the original game and purely want the better game you need to buy the “The Long Night” game. Buying the original game is up to you, I personally haven’t, however, the increase in characters and special events can sway the richer of us to pay extra. Like said previously, the only time I do not recommend this game is where you know that the people you will play with will not budge when it comes to learning the game initially or when you are in a situation where you could only play this game once with a group and that’s it (warm up games are needed to know how to play). There’s still so much more to mention, special scenarios, adult themed cards etc. These are either explanatory or are detailed very well in the rulebook that comes with the game. I can't recommend this game enough! I’ve bonded with my family over my nerdy passion so I can’t be happier :) \\\\\BRIEF DESCRIPTION OF EACH MODULE///// IMPROVEMENTS MODULE: This module is extremely easy to pick up and I personally added it to my first game without a problem. It’s all about upgrading your colony to give you an advantage in certain situations. This again adds more story to the game that is being played (my family burst out into laughter after I tried to punch a zombie from a tower we just built, oddly enough you needed a ranged weapon to be able to do that). BANDITS MODULE: Now you must fight another force other than zombies, sneaking into their base is very much a risk-reward situation. The game can lead to someone being the leader of the bandits which is always entertaining. RAXXON MODULE: This module is my favourite as it includes the special zombies and the pills. You get excited whenever a special zombie attacks you however you then remember that this zombie could cost you the entire game. They are varied and if you enjoy zombies you’ll just be entertained by their premise. Pills are another risk-reward situation that is to do with indefinitely provided enhances or downgrades.

## Features

- Warning:Not suitable for children under 3 years. For use under adult supervision
- Warning:To be used under the direct supervision of an adult

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Brand | Fantasy Flight Games |
| Edition | Expansion Edition |
| Genre | Horror |
| Material | Cardstock |
| Number of players | 5 |
| Theme | Horror |

## Product Details

- **Brand:** Fantasy Flight Games
- **Genre:** Cooperative
- **Material:** Cardstock
- **Number of players:** 5
- **Theme:** Video Game

## Images

![Plaid Hat Games PH1001 Dead of Winter: The Long Night - Image 1](https://m.media-amazon.com/images/I/91DkdgMy3tL.jpg)
![Plaid Hat Games PH1001 Dead of Winter: The Long Night - Image 2](https://m.media-amazon.com/images/I/91hTWnRyEQL.jpg)
![Plaid Hat Games PH1001 Dead of Winter: The Long Night - Image 3](https://m.media-amazon.com/images/I/31w2Vpp0UWL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Dead good...
*by P***W on 28 October 2014*

Dead of Winter is a semi-cooperative game detailing the trials and tribulations of a colony of survivors in their first winter following the zombie apocalypse. There are lots of zombie games about at present but what first caught my eye about this one was the stunning artwork on the box and components. The production values are high throughout with clear and flavourful graphics. I won't go into detail about rules etc; suffice it to say that each player controls two colonists at the beginning of the game, all with their own special abilities and influence level and the group, as a whole has an overall objective to complete to win the game. Each turn consists of a new crisis afflicting the colony which the players have to deal with by spending the actions available to them. For example you might send one if your colonists out to the nearby town to search for supplies and food or you may use them to build barricades or try to clear zombies from particular locations etc. all the while that players are dealing with crises, the players need to work toward the group objective but also their own private agenda that they draw at the beginning of the game. They may need to amass the most food or medicine for example. However, it's also possible that one of the group is a traitor, working entirely towards their own ends which are at odds with the rest of the colony! Game play is very simple but also very tactical and the best laid plans can go astray due to the random element in the game: the Exposure Dice. Whenever a colonist moves through the winter cold to a new location or battles a zombie they must roll the dice. They may suffer exposure, take a wound or, worse still, be bitten! Colonists bitten in places crowded with other colonists can see the zombie plague rip quickly through the other survivors unless someone takes drastic action ( you know what that involves!!) Another fun element are the Crossroads Cards, randomly drawn, each card brings in interesting plot points which require players to make a choice, some of them drastic, between moral dilemmas. They don't apply all the time, the character the card is keyed to May not be in play for example, but they do add a sense of story to the game. All in all I love this game. It looks great, is easy to play but is different each time, giving it lots of replayability. Player interaction is also very good, especially when the group suspects a traitor is present! It's also fairly quick to play, even with a new group of players. Definitley worth a try!

### ⭐⭐⭐⭐⭐ This Game Is Amazing!!!
*by A***M on 13 July 2017*

\\\\\SHORT REVIEW///// Highly recommend it! Great for every type of person, smart or dumb it’s intuitive to learn and play. This standalone expansion has a similar number of components found in the original game however it also includes 3 extra modules that are all unique and exciting to play. This is odd as this is cheaper than the original game even though it surpasses it greatly with variety and substance. Unique and thought-provoking narrative is provided by each game and you can keep replaying this game knowing it will never get stale. Be warned that a decent sized space is needed. I do not recommend this game to people who have NO intention of learning the game as you won’t be able to pick it up easily if you are new to board games. I also don’t recommend this game to people who are going to only play a single game with new board game players, this is because warm up games are needed to get past the learning period and get to the good stuff (proper storytelling, tension, surprising twists etc). The game is so intuitive to learn that my family has mastered it only after a few games (trust me, that’s saying something)! REPLAYABILITY [⋆⋆⋆⋆⋆] STORY TELLING [⋆⋆⋆⋆⋆] COST [⋆⋆⋆⋆⋆] LOOKS [⋆⋆⋆⋆⋆] FUN FACTOR [⋆⋆⋆⋆⋆] STRATEGY [⋆⋆⋆⋆⋆] NEW MODULES [⋆⋆⋆⋆⋆] PICK UP AND PLAY [⋆⋆⋆] (long time to set up, preparation games are needed for new players) BUY THIS GAME and have fun! \\\\\IF YOU ARE PLANNING TO BUY THIS GAME///// I recommend that if you buy this game to have at least one person look at the rules and teach themselves how to play, after taking charge after a few rounds everyone should know how to play the game. The modules will be confusing to new board game players so if you are playing with them I would only introduce at most the improvement module to not over confuse them and yourself. If on the other hand, you are playing with board game pros the game handles this by allowing hardcore play for example. This allows for all walks of life to enjoy this game to its full potential. I’m trying to get my family addicted to board games and this is the second game I bought. I found it easier to teach them the game initially by referring to the information card that each player is given. I really recommend referring to this card as frequently as possible to increase the independence of each player and their overall knowledge of the game. \\\\\LONG REVIEW///// I was motivated to write a review as there isn't that much information on “The Long Night” standalone expansion compared to the original (When I posted this there are over a hundred reviews for the original game however only around 5 reviews on this standalone expansion). Something that is not made as blatantly obvious as I would like is that you get near the same number of components sold in the original game, they don’t skimp out on anything. When you buy this game, you are also given 3 extra modules that you can add at your discretion which are each unique and can cater to everyone’s interest and knowledge of how the game works. The artwork is beautiful, the pieces are made of strong card so that it will survive years of abuse, the number of flat figurines is immense. Because of the number of tokens, location pieces, cards etc you will need a decent sized table to fit everything on, especially if you include the modules. The story elements are amazing. When you take a break from the game you will be thinking about how to play the next move, strategists will love this. This game can be played fully cooperatively or a traitor can be added, this adds tension to the entire game and can add a shocking end to your game. Prepare yourself for the possibility of losing loving/strong relationships after backstabbing begins. The replay value is astounding, as someone who is extremely stingy when it comes to money this game is definitely worth every penny, it costs less than most other board games so that's a bonus. This game is a STEAL at < £30 when the original game has less substance and is more expensive. If you are not worried about owning the original game and purely want the better game you need to buy the “The Long Night” game. Buying the original game is up to you, I personally haven’t, however, the increase in characters and special events can sway the richer of us to pay extra. Like said previously, the only time I do not recommend this game is where you know that the people you will play with will not budge when it comes to learning the game initially or when you are in a situation where you could only play this game once with a group and that’s it (warm up games are needed to know how to play). There’s still so much more to mention, special scenarios, adult themed cards etc. These are either explanatory or are detailed very well in the rulebook that comes with the game. I can't recommend this game enough! I’ve bonded with my family over my nerdy passion so I can’t be happier :) \\\\\BRIEF DESCRIPTION OF EACH MODULE///// IMPROVEMENTS MODULE: This module is extremely easy to pick up and I personally added it to my first game without a problem. It’s all about upgrading your colony to give you an advantage in certain situations. This again adds more story to the game that is being played (my family burst out into laughter after I tried to punch a zombie from a tower we just built, oddly enough you needed a ranged weapon to be able to do that). BANDITS MODULE: Now you must fight another force other than zombies, sneaking into their base is very much a risk-reward situation. The game can lead to someone being the leader of the bandits which is always entertaining. RAXXON MODULE: This module is my favourite as it includes the special zombies and the pills. You get excited whenever a special zombie attacks you however you then remember that this zombie could cost you the entire game. They are varied and if you enjoy zombies you’ll just be entertained by their premise. Pills are another risk-reward situation that is to do with indefinitely provided enhances or downgrades.

### ⭐⭐⭐⭐⭐ Butchery, betrayal, backstabbing. Buy it.
*by D***0 on 23 July 2015*

Our objective to win the game was to deplete two non-colony locations of their resources. So far, so good: no casualties, morale still safe, and zombies at bay. The Hospital was nearly empty, with the School not far behind – we felt close to success on our first playthrough. Then crisis struck: Overpopulation! Too many useless mouths to feed. This crisis required that we submit food cards directly, as well as feed the colony normally for the turn. We were struggling to do either, unable to find enough food in any of the locations we tried. We reached the last player’s turn, knowing that we couldn’t fulfil the crisis’s requirements, nor feed the colony. The penalty for not completing the crisis would be the death of two survivors. We accepted this, came to terms with it, and sent the two ill-fated souls out on their last desperate mission to find more food. No such luck. With our possible moves for that turn exhausted, we proceeded to the next phase, already knowing the fate of our tragic survivors. We resolved the various stages as per normal, failing to feed the colony, resulting in starvation for that turn and the deduction of one morale point – no problem, still two remaining. We moved on to the crisis, which we hadn’t completed, and selected the two survivors to meet their doom, removing them from the board. Then we remembered a minor detail in the rulebook – the death of a survivor results in the loss of one morale point. Overpopulation claimed two of our survivors, and to our horror, we realised it also reduced us to 0 morale, ending the game. So close, yet so far! None of us had completed our secret objectives, so we were all losers. But, to our consternation, one of us revealed that they had a betrayal objective all along, but had perfectly concealed their motives in faux ignorance, this being our first time playing the game! All along they had been discarding and withholding food and tools. This ended a 5-year relationship, but began a new one with an absolutely fantastic board game! Tl;dr: a really outstanding board game, with huge re-playability. It’s difficult but fair, challenging us to plan every move ahead and work together (on the surface); victory will be all the sweeter for all of the problems you must overcome to attain it. It is complicated, and for our first game we kept the rulebook constantly on hand, just to ensure that we were playing the game correctly. But once you get to grips with it, the game is designed to run very smoothly, with all cards providing helpful prompts and details. The characterisation and storylines are genius, and there’s a real emotional investment in your survivors and their struggle – particularly if you draw Sparky the faithful stunt dog. If the genre appeals to you, then buy it, it feels like real value for money. It's playable for two to five people, but I think you could include more in some form if you wished - playing in pairs would still be fun, I think. 10/10 Would starve and be betrayed again.

## Frequently Bought Together

- Plaid Hat Games Dead of Winter The Long Night Board Game Expansion - Post-Apocalyptic Survival Game, Strategy Game for Kids & Adults, Ages 13+, 2-5 Players, 1-2 Hour Playtime, Made
- Dead of Winter - Post-Apocalyptic Survival Strategy Board Game for 2-5 Players Ages 13+, by Plaid Hat Games
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*Last updated: 2026-07-08*