---
product_id: 34534037
title: "SeaFall Board Game - Legacy Game of Exploration and Adventure! Strategy Game for Kids & Adults, Ages 14+, 3-5 Players, 90-120 Min Playtime, Made by Plaid Hat Games"
brand: "plaid hat games"
price: "$221.24"
currency: USD
in_stock: true
reviews_count: 8
url: https://www.desertcart.us/products/34534037-seafall-board-game-legacy-game-of-exploration-and-adventure-strategy
store_origin: US
region: United States of America
---

# 4-5 players sea exploration Legacy evolving narrative 90-120 min immersive playtime SeaFall Board Game - Legacy Game of Exploration and Adventure! Strategy Game for Kids & Adults, Ages 14+, 3-5 Players, 90-120 Min Playtime, Made by Plaid Hat Games

**Brand:** plaid hat games
**Price:** $221.24
**Availability:** ✅ In Stock

## Summary

> 🌊 Command the seas, craft your legacy, and never miss the next wave!

## Quick Answers

- **What is this?** SeaFall Board Game - Legacy Game of Exploration and Adventure! Strategy Game for Kids & Adults, Ages 14+, 3-5 Players, 90-120 Min Playtime, Made by Plaid Hat Games by plaid hat games
- **How much does it cost?** $221.24 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.us](https://www.desertcart.us/products/34534037-seafall-board-game-legacy-game-of-exploration-and-adventure-strategy)

## Best For

- plaid hat games enthusiasts

## Why This Product

- Trusted plaid hat games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Discover & Conquer:** Uncover uncharted islands and build your empire’s legacy.
- • **Epic Legacy Adventure:** Shape history with every game in a dynamic, evolving world.
- • **Inclusive 4X Gameplay:** No player elimination—everyone stays in the game, every session.
- • **Community-Backed Support:** Navigate complexities with the Captain’s Log, a player-driven FAQ.
- • **Strategic Depth Meets Storytelling:** Experience a choose-your-own-adventure style narrative that grows with you.

## Overview

SeaFall is a legacy-style 4X board game for 3-5 players aged 14+, blending exploration, trade, and naval combat in an evolving narrative. With 90-120 minutes per session, it offers a unique non-elimination experience where player choices permanently shape the game world, delivering a rich, immersive campaign that unfolds differently every time.

## Description

SeaFall is a 4X game (explore, expand, exploit, and exterminate) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.

Review: Unique Legacy system game is fun and worthwhile - The basic plot of the game is that rival nations are exploring the seas and trying to create colonies and explore the ocean. Players engage in exploration, raiding, building, and trade (between the player and the game, not between players). The game has a "choose your own adventure" feel to it as you are given options when you succeed at exploration and some have better outcomes than others. The game balances the players between "games" by having whoever is ahead go last and those who are behind get boons based on how far behind they are. As the player who won four of five so far, I don't resent this admittedly artificial way of keeping play competitive. This game is one you really want to try to hit the player max of 5. I've been playing with 4 and it's excellent but fewer and I worry it wouldn't be worthwhile. This is my first exposure to the Legacy system and while overall something like this has one important flaw, I think the price on desertcart is worth it, considering how many hours you get out of it. After about 20 hours I *think* we're about a third of the way through. But after the first 4 hours of play I bought a couple of additional copies. The flaw is that you expend the game as you play it. I think you can mitigate some of the aspects of that flaw using card sleeves and tokens and so on, but really, the design decision to make this game expendable is probably the right one. To put the flaw in another way: If you want to play it again, you have to buy another copy. The game changes due to luck, player decisions, and what particular successes the players run into when. Different rules and events can get unlocked in different orders other copies of the game might experience. This has the effect of having graduated learning of the rules, making the game more accessible faster without feeling like you're playing a boring tutorial. The rules could use some clarification but otherwise, it's hard to talk in too much detail without spoiling some of the fun of discovering new rules and new features as you play. This might not be some peoples' cup of tea but I found it quite entertaining. If you can commit to keep playing the entire campaign, I think most people won't be disappointed with having expended the game in the process of playing it. After all, five people going to a 2 hour movie spend as much money for less than a 10th of the time in entertainment.
Review: Give it a shot ... with caveats. - This is a great game ... for some. It is heavy, long, with significant downtime between turns. That latter point is obviously exacerbated with more players. The game will take you probably 30 minutes/player minimum to play and it will last about 15 games, minimum. You also need to consistently play, probably at least once a month, to keep continuity. This game has had a lot of negative press that has steered many away. If the above paragraph raises red flags, then by all means, pass. But at this price (less than $25), it is very worth it, even if you find you don't like the game. It has some very cool surprises, choose your own adventure moments, and the production quality is great. Playing it now also allows you to take advantage of the fact that the game has been out since 2016, and many of the rulebook ambiguities have been straightened out. Check out boardgamegeek to get some help if you are stuck. The spoilers are hidden so you can avoid them. There are also many suggested variants that can smooth out some of the complaints people have had with the rules as written. In the description of this game it says the game has high replay value ... and that is absolutely untrue. The completed game has, in my opinion, NO replay value. Yes, you could continue to play it ... but I haven't heard anyone doing so. And you cannot play the game from the beginning, even if you take measures to preserve the game components ... simply not possible. If they mean that you could play the campaign from scratch, multiple times, then yes, I agree. You will know major spoilers, but you can still enjoy it. I have played 3 campaigns and I would play it again.

## Features

- EPIC LEGACY ADVENTURE: Dive into the world of SeaFall, a captivating legacy board game set in an "age of sail" era, where exploration, trade, and epic sea battles await.
- NON-ELIMINATION 4X: Enjoy a 4X-inspired gaming experience without player elimination, allowing everyone to embark on a rich and evolving journey.
- DISCOVER NEW ISLANDS: Take on the role of a mainland empire as you consult with advisors to uncover uncharted islands, delve into their mysteries, and shape the course of history.
- EVOLVING NARRATIVE: Just like Risk Legacy and Pandemic Legacy, SeaFall's storyline evolves with every game, creating a unique narrative as players influence the world's fate.
- CAPTAIN'S LOG: Access the invaluable Captain's Log, a community-created FAQ, to navigate the intricacies of the game and enhance your SeaFall experience.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01EYE2V04 |
| Batteries | 3 AA batteries required. |
| Best Sellers Rank | #440,382 in Toys & Games ( See Top 100 in Toys & Games ) #11,945 in Board Games (Toys & Games) |
| Customer Reviews | 4.2 4.2 out of 5 stars (556) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 pounds |
| Item model number | PH1300 |
| Manufacturer | Flat River Group |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 12 x 3 x 15.5 inches |
| Release date | April 29, 2016 |

## Images

![SeaFall Board Game - Legacy Game of Exploration and Adventure! Strategy Game for Kids & Adults, Ages 14+, 3-5 Players, 90-120 Min Playtime, Made by Plaid Hat Games - Image 1](https://m.media-amazon.com/images/I/A1DJ9ewfjJL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Unique Legacy system game is fun and worthwhile
*by A***S on July 6, 2017*

The basic plot of the game is that rival nations are exploring the seas and trying to create colonies and explore the ocean. Players engage in exploration, raiding, building, and trade (between the player and the game, not between players). The game has a "choose your own adventure" feel to it as you are given options when you succeed at exploration and some have better outcomes than others. The game balances the players between "games" by having whoever is ahead go last and those who are behind get boons based on how far behind they are. As the player who won four of five so far, I don't resent this admittedly artificial way of keeping play competitive. This game is one you really want to try to hit the player max of 5. I've been playing with 4 and it's excellent but fewer and I worry it wouldn't be worthwhile. This is my first exposure to the Legacy system and while overall something like this has one important flaw, I think the price on Amazon is worth it, considering how many hours you get out of it. After about 20 hours I *think* we're about a third of the way through. But after the first 4 hours of play I bought a couple of additional copies. The flaw is that you expend the game as you play it. I think you can mitigate some of the aspects of that flaw using card sleeves and tokens and so on, but really, the design decision to make this game expendable is probably the right one. To put the flaw in another way: If you want to play it again, you have to buy another copy. The game changes due to luck, player decisions, and what particular successes the players run into when. Different rules and events can get unlocked in different orders other copies of the game might experience. This has the effect of having graduated learning of the rules, making the game more accessible faster without feeling like you're playing a boring tutorial. The rules could use some clarification but otherwise, it's hard to talk in too much detail without spoiling some of the fun of discovering new rules and new features as you play. This might not be some peoples' cup of tea but I found it quite entertaining. If you can commit to keep playing the entire campaign, I think most people won't be disappointed with having expended the game in the process of playing it. After all, five people going to a 2 hour movie spend as much money for less than a 10th of the time in entertainment.

### ⭐⭐⭐⭐ Give it a shot ... with caveats.
*by M***N on September 12, 2019*

This is a great game ... for some. It is heavy, long, with significant downtime between turns. That latter point is obviously exacerbated with more players. The game will take you probably 30 minutes/player minimum to play and it will last about 15 games, minimum. You also need to consistently play, probably at least once a month, to keep continuity. This game has had a lot of negative press that has steered many away. If the above paragraph raises red flags, then by all means, pass. But at this price (less than $25), it is very worth it, even if you find you don't like the game. It has some very cool surprises, choose your own adventure moments, and the production quality is great. Playing it now also allows you to take advantage of the fact that the game has been out since 2016, and many of the rulebook ambiguities have been straightened out. Check out boardgamegeek to get some help if you are stuck. The spoilers are hidden so you can avoid them. There are also many suggested variants that can smooth out some of the complaints people have had with the rules as written. In the description of this game it says the game has high replay value ... and that is absolutely untrue. The completed game has, in my opinion, NO replay value. Yes, you could continue to play it ... but I haven't heard anyone doing so. And you cannot play the game from the beginning, even if you take measures to preserve the game components ... simply not possible. If they mean that you could play the campaign from scratch, multiple times, then yes, I agree. You will know major spoilers, but you can still enjoy it. I have played 3 campaigns and I would play it again.

### ⭐⭐⭐⭐⭐ Loving it so far
*by T***E on October 5, 2016*

Great game so far. Got my copy a week ago but we couldn't start until last night. After 1 game we achieved 2 minor upgrades and unlocked the first "new mechanics" box of new stuff, which is really making all of us look forward to it a bunch for next game. I know the reviews are that it starts off a bit slow, but all 4 of us enjoyed the base game as it stands: naming everything, discovering things, etc. It would be fun to play just the first game over and over again if it wasn't a legacy one. But the new mechanics are going to completely change the strategy for the next match, and while the guy who won is going to still have a slight advantage, the rest of us are definitely going to have an easier time closing the gap than if the new rules hadn't come into play. That's about as specific as I can get without giving spoilers here (there are a few spoiler youtube videos if you want to see them). So far I would definitely give this game a 10/10. But do not expect to walk into the game expecting a "super awesome pirate game", this game is about colonialism and exploring and things that just "tend to happen" while doing that, with a choose your own adventure side to it. I'd very much compare it to the video game "The Curious Expedition" for the first (few?) games, than I would to a pirate battle game. But you know, lots of content and new rules to unlock ;)

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*Store origin: US*
*Last updated: 2026-03-16*